Debug draw normals.
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@@ -1,6 +1,8 @@
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#ifndef RenderSystem_h__
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#define RenderSystem_h__
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#include <unordered_map>
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#include "System.h"
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#include "Model.h"
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#include "Texture.h"
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@@ -8,7 +10,6 @@
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#include "Components/Transform.h"
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#include "Components/Camera.h"
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#include "Renderer.h"
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#include <unordered_map>
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namespace Systems
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{
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