SS fix
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@@ -94,7 +94,7 @@ void GameWorld::Initialize()
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bounds->VolumeVector = glm::vec3(4.f, 0.7f, 1);
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soundEmitter = AddComponent<Components::SoundEmitter>(m_Player, "SoundEmitter");
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soundEmitter->Loop = true;
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soundEmitter->MaxDistance = FLT_MAX;
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//soundEmitter->MaxDistance = FLT_MAX;
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soundEmitter->ReferenceDistance = 10;
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soundEmitter->Gain = 1;
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soundEmitter->Pitch = 1;
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