diff --git a/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp b/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp index 8febb5c..1ddf1b1 100644 --- a/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp +++ b/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp @@ -53,13 +53,9 @@ void Systems::LevelGenerationSystem::SpawnObstacle() transform->Position = glm::vec3( positionRandom, startyz); // fix position float scale = (float)(rand() % 1000) / 200; transform->Scale = glm::vec3(scale); - bounds->VolumeVector = glm::vec3(1, 1, 1); bounds->Origin = glm::vec3(0,1,0); - model->ModelFile = "Models/obstacle_cube_1.obj"; - - } break; default: diff --git a/Escape-the-Dawn/Systems/PlayerSystem.cpp b/Escape-the-Dawn/Systems/PlayerSystem.cpp index 71268c5..4b5e918 100644 --- a/Escape-the-Dawn/Systems/PlayerSystem.cpp +++ b/Escape-the-Dawn/Systems/PlayerSystem.cpp @@ -18,7 +18,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa if (input == nullptr) return; - float speed = 200.0f; + float speed = 50.0f; auto name = m_World->GetProperty(entity, "Name"); if (name == "Camera") {