From 7398cf09dd6ea15d80a252ee6e4bd801c0cb82f6 Mon Sep 17 00:00:00 2001 From: Tobias Dahl Date: Thu, 13 Mar 2014 19:34:28 +0100 Subject: [PATCH] Smooth axeleration --- Escape-the-Dawn/Systems/PlayerSystem.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Escape-the-Dawn/Systems/PlayerSystem.cpp b/Escape-the-Dawn/Systems/PlayerSystem.cpp index 768b9c2..23d4d46 100644 --- a/Escape-the-Dawn/Systems/PlayerSystem.cpp +++ b/Escape-the-Dawn/Systems/PlayerSystem.cpp @@ -77,11 +77,11 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa glm::vec3 Ship_Right = glm::vec3(glm::vec4(1, 0, 0, 0)); glm::vec3 Ship_Forward = glm::vec3(glm::vec4(0, 0, 1, 0)); - float TurnSpeed = 2.0f; + float TurnSpeed = 1.0f; glm::vec3 Euler = glm::eulerAngles(transform->Orientation); if(input->KeyState[GLFW_KEY_LEFT]) { - transform->Position -= Ship_Right * (float)dt * m_PlayerSpeed; + transform->Position -= Ship_Right * (float)dt * (m_PlayerSpeed + Euler.z); if(Euler.z < 10.f) { @@ -97,7 +97,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa } } else if(input->KeyState[GLFW_KEY_RIGHT]) { - transform->Position += Ship_Right * (float)dt * m_PlayerSpeed; + transform->Position += Ship_Right * (float)dt * (m_PlayerSpeed - Euler.z); if(Euler.z > -10.f) {