Powerups
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@@ -85,8 +85,8 @@ void Systems::CollisionSystem::Intersects(EntityID aEntity, EntityID bEntity)
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if (aMin.x <= bMax.x && bMin.x <= aMax.x) {
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if (aMin.y <= bMax.y && bMin.y <= aMax.y) {
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if (aMin.z <= bMax.z && bMin.z <= aMax.z) {
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aCollisionComponent->CollidingEntities.push_back(aEntity);
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bCollisionComponent->CollidingEntities.push_back(bEntity);
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aCollisionComponent->CollidingEntities.push_back(bEntity);
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bCollisionComponent->CollidingEntities.push_back(aEntity);
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return;
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}
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}
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