Powerups
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@@ -31,18 +31,11 @@ namespace Systems
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int positionRandom;
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glm::vec2 startyz;
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float startx;
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std::list<EntityID> removethis;
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double elapsedtime;
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std::list<EntityID> obstacles;
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float velocity;
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std::shared_ptr<Components::Transform> transform;
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std::shared_ptr<Components::Bounds> bounds;
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std::shared_ptr<Components::Collision> collision;
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std::shared_ptr<Components::Model> model;
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std::shared_ptr<Components::PointLight> pointLight;
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std::shared_ptr<Components::PowerUp> powerUp;
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};
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}
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