WIP Shadow Mapping

This commit is contained in:
2014-03-12 21:40:19 +01:00
parent f48cb32008
commit 77aff3c078
15 changed files with 395 additions and 103 deletions
+14
View File
@@ -19,6 +19,18 @@ void GameWorld::Initialize()
std::shared_ptr<Components::Camera> camera;
EntityID ent;
// Camera
ent = CreateEntity();
SetProperty(ent, "Name", std::string("Camera"));
transform = AddComponent<Components::Transform>(ent, "Transform");
AddComponent<Components::Input>(ent, "Input");
transform->Position = glm::vec3(0.f, 2.f, 10.f);
camera = AddComponent<Components::Camera>(ent, "Camera");
camera->FOV = 45.f;
camera->FarClip = 1000.f;
camera->NearClip = 0.01f;
transform->Orientation = glm::angleAxis<float>(glm::radians(25.0f),glm::vec3(1,0,0));
// Fucking lights
ent = CreateEntity();
transform = AddComponent<Components::Transform>(ent, "Transform");
@@ -83,6 +95,8 @@ void GameWorld::Initialize()
transform->Position = glm::vec3(10.f, 0.f, 0.f);
model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "ship.obj";
// Camera
}
void GameWorld::Update(double dt)