Red debug bounding boxes boilerplate

This commit is contained in:
2014-03-13 03:05:22 +01:00
parent 61b0d9e7d3
commit 788582276d
4 changed files with 26 additions and 15 deletions
+2 -2
View File
@@ -32,9 +32,9 @@ void Systems::RenderSystem::UpdateEntity( double dt, EntityID entity, EntityID p
#ifdef DEBUG
auto bounds = m_World->GetComponent<Components::Bounds>(entity, "Bounds");
if (bounds != nullptr) {
glm::vec3 origin = transformComponent->Scale * (transformComponent->Position + bounds->Origin);
glm::vec3 origin = transformComponent->Position + (transformComponent->Scale * bounds->Origin);
glm::vec3 volumeVector = transformComponent->Scale * bounds->VolumeVector;
m_Renderer->AddAABBToDraw(origin, volumeVector);
m_Renderer->AddAABBToDraw(origin, volumeVector, true);
}
#endif