Fulhack.
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@@ -4,12 +4,15 @@
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#include <array>
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#include "System.h"
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#include "Systems/SoundSystem.h"
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#include "Components/Transform.h"
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#include "Components/Input.h"
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#include "Components/Collision.h"
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#include "Components/Camera.h"
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#include "Components/Bounds.h"
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#include "Components/PowerUp.h"
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#include "Components/PointLight.h"
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#include "Components/SoundEmitter.h"
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#include "logging.h"
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@@ -39,6 +42,9 @@ namespace Systems
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float m_maxspeed;
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float m_poweruptimeleft;
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void SetPlayerLightColor(EntityID player, glm::vec3 color);
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};
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}
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