Rör på kameran!!! :D

This commit is contained in:
ViktorLjung
2014-03-10 00:48:48 +01:00
parent 622533c9b9
commit 928c6be1fe
5 changed files with 36 additions and 6 deletions
+18 -3
View File
@@ -60,11 +60,26 @@ void GameWorld::Initialize()
//AddSystem("SoundSystem");
AddSystem("RenderSystem");
EntityID ent = CreateEntity();
auto transform = AddComponent<Components::Transform>(ent, "Transform");
std::shared_ptr<Components::Transform> transform;
std::shared_ptr<Components::Model> model;
std::shared_ptr<Components::Camera> camera;
EntityID ent;
ent = CreateEntity();
transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Position = glm::vec3(0.f, 0.f, 0.f);
auto model = AddComponent<Components::Model>(ent, "Model");
model = AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "ship.obj";
ent = CreateEntity();
SetProperty(ent, "Name", "Camera");
transform = AddComponent<Components::Transform>(ent, "Transform");
transform->Position = glm::vec3(0.f, 0.f, 10.f);
camera = AddComponent<Components::Camera>(ent, "Camera");
camera->FOV = 45.f;
camera->FarClip = 1000.f;
camera->NearClip = 0.01f;
}
void GameWorld::RegisterSystems()