Rör på kameran!!! :D
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@@ -60,11 +60,26 @@ void GameWorld::Initialize()
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//AddSystem("SoundSystem");
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AddSystem("RenderSystem");
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EntityID ent = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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std::shared_ptr<Components::Transform> transform;
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std::shared_ptr<Components::Model> model;
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std::shared_ptr<Components::Camera> camera;
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EntityID ent;
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ent = CreateEntity();
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transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Position = glm::vec3(0.f, 0.f, 0.f);
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auto model = AddComponent<Components::Model>(ent, "Model");
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model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "ship.obj";
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ent = CreateEntity();
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SetProperty(ent, "Name", "Camera");
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transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Position = glm::vec3(0.f, 0.f, 10.f);
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camera = AddComponent<Components::Camera>(ent, "Camera");
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camera->FOV = 45.f;
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camera->FarClip = 1000.f;
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camera->NearClip = 0.01f;
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}
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void GameWorld::RegisterSystems()
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