Rör på kameran!!! :D
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@@ -42,6 +42,7 @@ void Renderer::Initialize()
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glEnable(GL_DEPTH_TEST);
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// Create Camera
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m_Camera = std::make_shared<Camera>(45.f, (float)WIDTH / HEIGHT, 0.01f, 1000.f);
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m_Camera->Position(glm::vec3(0.0f, 0.0f, 2.f));
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