Ship is movable
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@@ -85,10 +85,12 @@ void GameWorld::Initialize()
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// Player
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ent = CreateEntity();
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SetProperty(ent, "Name", std::string("PlayerShip"));
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transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Position = glm::vec3(0.f, 0.f, 0.f);
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model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "ship.obj";
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AddComponent<Components::Input>(ent, "Input");
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ent = CreateEntity();
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transform = AddComponent<Components::Transform>(ent, "Transform");
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