Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
This commit is contained in:
@@ -0,0 +1,134 @@
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#include "CollisionSystem.h"
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#include "World.h"
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void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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/*if (parent != 0)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
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transform->Position[0] += parentTransform->Position[0];
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transform->Position[1] += parentTransform->Position[1];
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transform->Position[2] += parentTransform->Position[2];
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<<<<<<< HEAD
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}
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=======
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}*/
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auto collisionComponent = m_World->GetComponent<Components::Collision>(entity, "Collision");
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if (!collisionComponent)
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return;
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// Clear old collisions
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collisionComponent->CollidingEntities.clear();
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// Quit out if we're not interested in collision events
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if (!collisionComponent->Interested)
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return;
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>>>>>>> f76c0b336f87a259a7eabf3c532fc885f155a605
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auto entities = m_World->GetEntities();
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for (auto pair : *entities) {
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EntityID entity2 = pair.first;
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EntityID parent2 = pair.second;
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// Check if entity2 is a child of entity
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/*auto currentParent = parent;
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bool childOfEntity2 = false;
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while (currentParent != 0) {
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if (currentParent == entity2) {
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childOfEntity2 = true;
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break;
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}
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currentParent = entities[currentParent];
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}
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if (childOfEntity2)
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continue;*/
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// Check if we're the parent to entity2
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//pair.first, pair.second;
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if(entity == entity2)
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continue;
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Intersects(entity, entity2);
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}
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}
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void Systems::CollisionSystem::Intersects(EntityID aEntity, EntityID bEntity)
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{
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auto aTransform = m_World->GetComponent<Components::Transform>(aEntity, "Transform");
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if(aTransform == nullptr)
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return;
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auto bTransform = m_World->GetComponent<Components::Transform>(bEntity, "Transform");
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if(bTransform == nullptr)
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return;
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auto aCollisionComponent = m_World->GetComponent<Components::Collision>(aEntity, "Collision");
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if(aCollisionComponent == nullptr)
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return;
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auto bCollisionComponent = m_World->GetComponent<Components::Collision>(bEntity, "Collision");
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if(bCollisionComponent == nullptr)
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return;
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auto aBounds = m_World->GetComponent<Components::Bounds>(aEntity, "Bounds");
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auto bBounds = m_World->GetComponent<Components::Bounds>(bEntity, "Bounds");
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glm::vec3 aPos = aTransform->Position + (aBounds->Origin * aTransform->Scale);
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glm::vec3 bPos = bTransform->Position + (bBounds->Origin * bTransform->Scale);
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glm::vec3 aMax = aPos + aBounds->VolumeVector * aTransform->Scale;
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glm::vec3 aMin = aPos - aBounds->VolumeVector * aTransform->Scale;
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glm::vec3 bMax = bPos + bBounds->VolumeVector * bTransform->Scale;
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glm::vec3 bMin = bPos - bBounds->VolumeVector * bTransform->Scale;
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if (aMin.x <= bMax.x && bMin.x <= aMax.x) {
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if (aMin.y <= bMax.y && bMin.y <= aMax.y) {
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if (aMin.z <= bMax.z && bMin.z <= aMax.z) {
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aCollisionComponent->CollidingEntities.push_back(aEntity);
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bCollisionComponent->CollidingEntities.push_back(bEntity);
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return;
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}
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}
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}
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}
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void Systems::CollisionSystem::CreateBoundingBox(std::shared_ptr<Components::Bounds> bounds)
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{
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float width = abs(bounds->VolumeVector.x);
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float height = abs(bounds->VolumeVector.y);
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float depth = abs(bounds->VolumeVector.z);
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GLfloat vertices[] = {
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bounds->Origin.x - width, bounds->Origin.y - height, bounds->Origin.z - depth, 1.0,
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bounds->Origin.x + width, bounds->Origin.y - height, bounds->Origin.z - depth, 1.0,
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bounds->Origin.x + width, bounds->Origin.y + height, bounds->Origin.z - depth, 1.0,
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bounds->Origin.x - width, bounds->Origin.y + height, bounds->Origin.z - depth, 1.0,
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bounds->Origin.x - width, bounds->Origin.y - height, bounds->Origin.z + depth, 1.0,
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bounds->Origin.x + width, bounds->Origin.y - height, bounds->Origin.z + depth, 1.0,
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bounds->Origin.x + width, bounds->Origin.y + height, bounds->Origin.z + depth, 1.0,
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bounds->Origin.x - width, bounds->Origin.y + height, bounds->Origin.z + depth, 1.0,
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};
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GLuint vbo_vertices;
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glGenBuffers(1, &vbo_vertices);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_vertices);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GLushort elements[] = {
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0, 1, 2, 3,
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4, 5, 6, 7,
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0, 4, 1, 5,
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2, 6, 3, 7
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};
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GLuint ibo_elements;
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glGenBuffers(1, &ibo_elements);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_elements);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elements), elements, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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@@ -32,7 +32,7 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
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sound->Loop = true;
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sound->Gain = 1.f;
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sound->ReferenceDistance = 15.f;
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sound->ReferenceDistance = 4.f;
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m_World->GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(sound, "Sounds/hum.wav");
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if(typeRandom >= 0 && typeRandom < 1) // Mountain stuff :D
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@@ -20,7 +20,9 @@ public:
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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void OnComponentRemoved(std::string type, Component* component) override;
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path); // Use if you want to play a temporary .wav file not from component
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
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void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
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private:
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ALuint LoadFile(std::string fileName);
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@@ -0,0 +1,51 @@
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#ifndef SoundEmitter_h__
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#define SoundEmitter_h__
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/SoundEmitter.h"
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <vector>
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#include <glm/gtx/quaternion.hpp>
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namespace Systems
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{
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class SoundSystem : public System
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{
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public:
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SoundSystem(World* world);
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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<<<<<<< HEAD
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path); // Use if you want to play a temporary .wav file not from component
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
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void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
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=======
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void OnComponentRemoved(std::string type, Component* component) override;
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
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>>>>>>> f76c0b336f87a259a7eabf3c532fc885f155a605
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private:
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ALuint LoadFile(std::string fileName);
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ALuint CreateSource();
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//File-info
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char type[4];
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unsigned long size, chunkSize;
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short formatType, channels;
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unsigned long sampleRate, avgBytesPerSec;
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short bytesPerSample, bitsPerSample;
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unsigned long dataSize;
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std::map<Component*, ALuint> m_Sources;
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std::map<std::string, ALuint> m_BufferCache; // string = fileName
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};
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}
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#endif // !SoundEmitter_h__
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@@ -86,6 +86,19 @@ void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> e
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alSourcePlay(m_Sources[emitter.get()]);
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}
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void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
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{
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ALuint buffer = LoadFile(emitter->Path);
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ALuint source = m_Sources[emitter.get()];
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alSourcei(source, AL_BUFFER, buffer);
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alSourcePlay(m_Sources[emitter.get()]);
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}
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void Systems::SoundSystem::StopSound(std::shared_ptr<Components::SoundEmitter> emitter)
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{
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alSourceStop(m_Sources[emitter.get()]);
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}
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void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
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{
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if(type == "SoundEmitter") {
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@@ -104,13 +117,13 @@ void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* compo
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}
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}
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ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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ALuint Systems::SoundSystem::LoadFile(std::string path)
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{
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if (m_BufferCache.find(fileName) != m_BufferCache.end())
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return m_BufferCache[fileName];
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if (m_BufferCache.find(path) != m_BufferCache.end())
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return m_BufferCache[path];
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FILE *fp = NULL;
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fp = fopen(fileName.c_str(), "rb");
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fp = fopen(path.c_str(), "rb");
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//CHECK FOR VALID WAVE-FILE
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fread(type, sizeof(char), 4, fp);
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@@ -176,7 +189,7 @@ ALuint Systems::SoundSystem::LoadFile(std::string fileName)
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alBufferData(buffer, format, buf, dataSize, sampleRate);
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delete[] buf;
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m_BufferCache[fileName] = buffer;
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m_BufferCache[path] = buffer;
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return buffer;
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}
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@@ -185,5 +198,8 @@ ALuint Systems::SoundSystem::CreateSource()
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ALuint source;
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alGenSources((ALuint)1, &source);
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alDopplerFactor(1); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
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alDopplerVelocity(350.f); // Defines the velocity of the sound
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return source;
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}
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@@ -0,0 +1,210 @@
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#include "SoundSystem.h"
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#include "World.h"
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Systems::SoundSystem::SoundSystem(World* world)
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: System(world)
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{
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//initialize OpenAL
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ALCdevice* Device = alcOpenDevice(NULL);
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ALCcontext* context;
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if(Device)
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{
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context = alcCreateContext(Device, NULL);
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alcMakeContextCurrent(context);
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}
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else
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{
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LOG_ERROR("OMG OPEN AL FAIL");
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}
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alGetError();
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alSpeedOfSound(340.29f); // Speed of sound
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alDistanceModel(AL_INVERSE_DISTANCE);
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}
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void Systems::SoundSystem::Update(double dt)
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{
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|
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}
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void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (transformComponent == nullptr)
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return;
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auto entityName = m_World->GetProperty<std::string>(entity, "Name");
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if (entityName == "Camera")
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{
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glm::vec3 playerPos = transformComponent->Position;
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ALfloat listenerPos[3] = { playerPos.x, playerPos.y, -playerPos.z };
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glm::vec3 playerVel = transformComponent->Velocity;
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ALfloat listenerVel[3] = { playerVel.x, playerVel.y, -playerVel.z };
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|
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glm::fquat playerQuatOri = transformComponent->Orientation;
|
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glm::vec3 playerOriFW = glm::rotate(playerQuatOri, glm::vec3(0, 0, -1));
|
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glm::vec3 playerOriUP = glm::rotate(playerQuatOri, glm::vec3(0, 1, 0));
|
||||
ALfloat listenerOri[6] = { playerOriFW.x, playerOriFW.y, playerOriFW.z, playerOriUP.x, playerOriUP.y, playerOriUP.z };
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//Listener
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alListenerfv(AL_POSITION, listenerPos);
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alListenerfv(AL_VELOCITY, listenerVel);
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alListenerfv(AL_ORIENTATION, listenerOri);
|
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}
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auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
|
||||
if(soundEmitter != nullptr)
|
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{
|
||||
ALuint source = m_Sources[soundEmitter];
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alSourcef(source, AL_GAIN, soundEmitter->Gain);
|
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//alSourcef(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
|
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alSourcef(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
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alSourcef(source, AL_PITCH, soundEmitter->Pitch);
|
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alSourcei(source, AL_LOOPING, soundEmitter->Loop);
|
||||
|
||||
glm::vec3 emitterPos = transformComponent->Position;
|
||||
ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, -emitterPos.z };
|
||||
|
||||
glm::vec3 emitterVel= transformComponent->Velocity;
|
||||
ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, -emitterVel.z };
|
||||
|
||||
alSourcefv(source, AL_POSITION, sourcePos);
|
||||
alSourcefv(source, AL_VELOCITY, sourceVel);
|
||||
}
|
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}
|
||||
|
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void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
ALuint buffer = LoadFile(path);
|
||||
ALuint source = m_Source[emitter.get()];
|
||||
=======
|
||||
if (m_Sources.find(emitter.get()) == m_Sources.end())
|
||||
return;
|
||||
|
||||
ALuint buffer = LoadFile(fileName);
|
||||
ALuint source = m_Sources[emitter.get()];
|
||||
>>>>>>> f76c0b336f87a259a7eabf3c532fc885f155a605
|
||||
alSourcei(source, AL_BUFFER, buffer);
|
||||
alSourcePlay(m_Sources[emitter.get()]);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
|
||||
{
|
||||
ALuint buffer = LoadFile(emitter->Path);
|
||||
ALuint source = m_Source[emitter.get()];
|
||||
alSourcei(source, AL_BUFFER, buffer);
|
||||
alSourcePlay(m_Source[emitter.get()]);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::StopSound(std::shared_ptr<Components::SoundEmitter> emitter)
|
||||
{
|
||||
alSourceStop(m_Source[emitter.get()]);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
|
||||
{
|
||||
if(type == "SoundEmitter") {
|
||||
ALuint source = CreateSource();
|
||||
m_Sources[component.get()] = source;
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component)
|
||||
{
|
||||
if(type == "SoundEmitter") {
|
||||
if (m_Sources.find(component) != m_Sources.end()) {
|
||||
ALuint source = m_Sources[component];
|
||||
alDeleteSources(1, &source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ALuint Systems::SoundSystem::LoadFile(std::string path)
|
||||
{
|
||||
if (m_BufferCache.find(path) != m_BufferCache.end())
|
||||
return m_BufferCache[path];
|
||||
|
||||
FILE *fp = NULL;
|
||||
fp = fopen(path.c_str(), "rb");
|
||||
|
||||
//CHECK FOR VALID WAVE-FILE
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F') {
|
||||
LOG_ERROR("ERROR: No RIFF in WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
|
||||
fread(&size, sizeof(unsigned long), 1, fp);
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E') {
|
||||
LOG_ERROR("ERROR: Not WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ') {
|
||||
LOG_ERROR("ERROR: No fmt in WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
|
||||
//READ THE DATA FROM WAVE-FILE
|
||||
fread(&chunkSize, sizeof(unsigned long), 1, fp);
|
||||
fread(&formatType, sizeof(short), 1, fp);
|
||||
fread(&channels, sizeof(short), 1, fp);
|
||||
fread(&sampleRate, sizeof(unsigned long), 1, fp);
|
||||
fread(&avgBytesPerSec, sizeof(unsigned long), 1, fp);
|
||||
fread(&bytesPerSample, sizeof(short), 1, fp);
|
||||
fread(&bitsPerSample, sizeof(short), 1, fp);
|
||||
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if(type[0]!='d' || type[1]!='a' || type[2]!='t' || type[3]!='a')
|
||||
{
|
||||
LOG_ERROR("ERROR: WAVE-file Missing data");
|
||||
return 0;
|
||||
}
|
||||
|
||||
fread(&dataSize, sizeof(unsigned long), 1, fp);
|
||||
|
||||
unsigned char* buf = new unsigned char[dataSize];
|
||||
fread(buf, sizeof(unsigned char), dataSize, fp);
|
||||
fclose(fp);
|
||||
|
||||
// Create buffer
|
||||
ALuint format = 0;
|
||||
if(bitsPerSample == 8)
|
||||
{
|
||||
if(channels == 1)
|
||||
format = AL_FORMAT_MONO8;
|
||||
else if(channels == 2)
|
||||
format = AL_FORMAT_STEREO8;
|
||||
}
|
||||
if(bitsPerSample == 16)
|
||||
{
|
||||
if (channels == 1)
|
||||
format = AL_FORMAT_MONO16;
|
||||
else if (channels == 2)
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
|
||||
ALuint buffer;
|
||||
alGenBuffers(1, &buffer);
|
||||
alBufferData(buffer, format, buf, dataSize, sampleRate);
|
||||
delete[] buf;
|
||||
|
||||
m_BufferCache[path] = buffer;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
ALuint Systems::SoundSystem::CreateSource()
|
||||
{
|
||||
ALuint source;
|
||||
alGenSources((ALuint)1, &source);
|
||||
|
||||
alDopplerFactor(2.f); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
|
||||
alDopplerVelocity(350.f); // Defines the velocity of the sound
|
||||
|
||||
return source;
|
||||
}
|
||||
Reference in New Issue
Block a user