Lights Fixed.
Shadows not fixid.
This commit is contained in:
@@ -33,36 +33,55 @@ void GameWorld::Initialize()
|
||||
// Fucking lights
|
||||
ent = CreateEntity();
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(0.f, 4.f, 0.f);
|
||||
transform->Position = glm::vec3(10.f, 2.f, 5.f);
|
||||
pointLight = AddComponent<Components::PointLight>(ent, "PointLight");
|
||||
pointLight->Specular = glm::vec3(1.0, 1.0, 1.0);
|
||||
pointLight->Diffuse = glm::vec3(1.0, 1.0, 1.0);
|
||||
pointLight->Diffuse = glm::vec3(1.0, 1.0, 5.0);
|
||||
pointLight->constantAttenuation = 0.f;
|
||||
pointLight->linearAttenuation = 1.f;
|
||||
pointLight->quadraticAttenuation = 0.f;
|
||||
pointLight->spotExponent = 0.0f;
|
||||
model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "sphere.obj";
|
||||
ent = CreateEntity();
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(10.f, 4.f, 0.f);
|
||||
transform->Position = glm::vec3(0.f, 2.f, 5.f);
|
||||
pointLight = AddComponent<Components::PointLight>(ent, "PointLight");
|
||||
pointLight->Specular = glm::vec3(1.0, 1.0, 1.0);
|
||||
pointLight->Diffuse = glm::vec3(1.0, 1.0, 1.0);
|
||||
pointLight->Specular = glm::vec3(3.0, 3.0, 3.0);
|
||||
pointLight->Diffuse = glm::vec3(3.0, 0.0, 0.0);
|
||||
pointLight->constantAttenuation = 0.f;
|
||||
pointLight->linearAttenuation = 1.f;
|
||||
pointLight->quadraticAttenuation = 0.f;
|
||||
pointLight->spotExponent = 0.0f;
|
||||
model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "sphere.obj";
|
||||
ent = CreateEntity();
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(-10.f, 2.f, 5.f);
|
||||
pointLight = AddComponent<Components::PointLight>(ent, "PointLight");
|
||||
pointLight->Specular = glm::vec3(1.0, 1.0, 1.0);
|
||||
pointLight->Diffuse = glm::vec3(0.0, 3.0, 0.0);
|
||||
pointLight->constantAttenuation = 0.f;
|
||||
pointLight->linearAttenuation = 1.f;
|
||||
pointLight->quadraticAttenuation = 0.f;
|
||||
pointLight->spotExponent = 0.0f;
|
||||
model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "sphere.obj";
|
||||
|
||||
//ground
|
||||
ent = CreateEntity();
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(0.f, -4.f, 0.f);
|
||||
pointLight = AddComponent<Components::PointLight>(ent, "PointLight");
|
||||
pointLight->Specular = glm::vec3(1.0, 1.0, 1.0);
|
||||
pointLight->Diffuse = glm::vec3(1.0, 1.0, 1.0);
|
||||
pointLight->constantAttenuation = 0.f;
|
||||
pointLight->linearAttenuation = 1.f;
|
||||
pointLight->quadraticAttenuation = 0.f;
|
||||
pointLight->spotExponent = 0.0f;
|
||||
model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "plane.obj";
|
||||
|
||||
// Player
|
||||
ent = CreateEntity();
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(0.f, 0.f, 0.f);
|
||||
model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "ship.obj";
|
||||
|
||||
ent = CreateEntity();
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(10.f, 0.f, 0.f);
|
||||
|
||||
Reference in New Issue
Block a user