Engine sounds pitch shifted by velocity
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@@ -93,8 +93,26 @@ void GameWorld::Initialize()
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bounds = AddComponent<Components::Bounds>(m_Player, "Bounds");
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bounds->Origin = glm::vec3(0, 0, 2.f);
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bounds->VolumeVector = glm::vec3(2.7f, 0.7f, 1);
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soundEmitter = AddComponent<Components::SoundEmitter>(m_Player, "SoundEmitter");
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soundEmitter->Gain = 2.5f;
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// Sound Emitter PowerUp
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auto soundPowerUp = CreateEntity(m_Player);
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{
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AddComponent<Components::Transform>(soundPowerUp, "Transform");
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soundEmitter = AddComponent<Components::SoundEmitter>(soundPowerUp, "SoundEmitter");
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soundEmitter->Gain = 2.5f;
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SetProperty(m_Player, "SoundEmitterPowerUp", soundEmitter.get());
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}
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// Sound Emitter PowerUp
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auto soundEngine = CreateEntity(m_Player);
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{
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AddComponent<Components::Transform>(soundEngine, "Transform");
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soundEmitter = AddComponent<Components::SoundEmitter>(soundEngine, "SoundEmitter");
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soundEmitter->Gain = 1.5f;
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soundEmitter->Path = "Sounds/engine.wav";
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soundEmitter->Loop = true;
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auto soundSystem = GetSystem<Systems::SoundSystem>("SoundSystem");
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soundSystem->PlaySound(soundEmitter.get(), "Sounds/engine.wav");
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SetProperty(m_Player, "SoundEmitterEngine", soundEmitter.get());
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}
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// Player light
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auto playerLight = CreateEntity(m_Player);
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SetProperty(m_Player, "LightLeft", playerLight);
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@@ -134,6 +152,7 @@ void GameWorld::Initialize()
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pointLight->spotExponent = 0.0f;
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bounds = AddComponent<Components::Bounds>(playerLight, "Bounds");
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bounds->VolumeVector = glm::vec3(0.5f);
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// Player sound
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/*ent = CreateEntity();
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transform = AddComponent<Components::Transform>(ent, "Transform");
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