WIP Renderer
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@@ -102,13 +102,14 @@ void Renderer::Draw(double _dt)
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{
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glActiveTexture(GL_TEXTURE0);
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//FIXA MED FLERA TEXTURER
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glBindTexture(GL_TEXTURE_2D, ModelsToRender[i]->texture[0]->texture);
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//MVP = projectionMatrix * viewMatrix * /* ModelMatrix */;
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glBindTexture(GL_TEXTURE_2D, ModelsToRender[i]->model->texture[0]->texture);
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MVP = projectionMatrix * viewMatrix * ModelsToRender[i]->modelMatrix;
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glUniformMatrix4fv(glGetUniformLocation(m_ShaderProgram.GetHandle(), "MVP"), 1, GL_FALSE, glm::value_ptr(MVP));
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glBindVertexArray(ModelsToRender[i]->VAO);
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glDrawArrays(GL_TRIANGLES, 0, ModelsToRender[i]->Vertices.size());
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glBindVertexArray(ModelsToRender[i]->model->VAO);
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glDrawArrays(GL_TRIANGLES, 0, ModelsToRender[i]->model->Vertices.size());
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}
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ModelsToRender.clear();
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// Vertices;
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// std::vector<glm::vec3> Normals;
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// std::vector<glm::vec2> TextureCoords;
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@@ -126,9 +127,9 @@ void Renderer::AddTextToDraw()
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//Add to draw shit vector
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}
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void Renderer::AddModelToDraw(Model* _model)
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void Renderer::AddModelToDraw(Model* _model, glm::mat4 _modelMatrix)
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{
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ModelsToRender.push_back(_model);
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ModelsToRender.push_back(new ModelData(_model, _modelMatrix));
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}
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//Fixa med shaders, lägga in alla verts osv.
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