Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
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@@ -24,12 +24,12 @@ void GameWorld::Initialize()
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SetProperty(ent, "Name", std::string("Camera"));
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transform = AddComponent<Components::Transform>(ent, "Transform");
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AddComponent<Components::Input>(ent, "Input");
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transform->Position = glm::vec3(0.f, 2.f, 10.f);
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transform->Position = glm::vec3(0.f, 10.f, 14.f);
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camera = AddComponent<Components::Camera>(ent, "Camera");
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camera->FOV = 45.f;
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camera->FarClip = 1000.f;
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camera->NearClip = 0.01f;
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transform->Orientation = glm::angleAxis<float>(glm::radians(25.0f),glm::vec3(1,0,0));
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transform->Orientation = glm::angleAxis<float>(glm::radians(15.0f),glm::vec3(1,0,0));
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// Fucking lights
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ent = CreateEntity();
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@@ -93,7 +93,8 @@ void GameWorld::Initialize()
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model->ModelFile = "Models/ship.obj";
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AddComponent<Components::Input>(m_Player, "Input");
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auto bounds = AddComponent<Components::Bounds>(m_Player, "Bounds");
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bounds->VolumeVector = glm::vec3(1.0f, 2.0f, 3.0f);
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bounds->Origin = glm::vec3(0.f, 0.f, 2.f);
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bounds->VolumeVector = glm::vec3(3.0f, 0.5f, 2.0f);
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ent = CreateEntity();
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transform = AddComponent<Components::Transform>(ent, "Transform");
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