Debug: red bounding boxes when colliding
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@@ -61,8 +61,9 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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}
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auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
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if(collision->CollidingEntities.size() != 0)
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int c = 1; // lol
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if(collision->CollidingEntities.size() > 0) {
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// DO STUFF
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}
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}
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