Renderer refactoring. WIP InputSystem.
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@@ -1,42 +0,0 @@
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#include <string>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <vector>
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#define _CRT_SECURE_NO_WARNINGS
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#include <GL/glew.h>
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#define GLFW_INCLUDE_GLU
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#include <GLFW/glfw3.h>
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#include <glext.h>
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#define GLM_FORCE_RADIANS
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#include <glm/glm.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "glerror.h"
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#include "ShaderProgram.h"
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class Renderer
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{
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public:
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std::shared_ptr<ShaderProgram> m_ShaderProgram;
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GLuint VAO;
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std::vector<std::vector<float>> Vertices;
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std::vector<std::vector<float>> Normals;
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std::vector<std::vector<float>> TextureCoords;
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Renderer();
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void Draw();
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void DrawText();
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void AddObjectToDraw();
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void AddTextToDraw();
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void LoadContent();
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GLuint CompileShader(GLenum, std::string);
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};
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