Renderer refactoring. WIP InputSystem.
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@@ -6,6 +6,8 @@
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#include <vector>
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#include <string>
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#include "Renderer.h"
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#include "Entity.h"
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#include "Component.h"
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#include "Factory.h"
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@@ -64,7 +66,6 @@ public:
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// Recursively update through the scene graph
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void Update(double dt);
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void RecursiveUpdate(std::shared_ptr<System> system, double dt, EntityID parentEntity);
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private:
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