Restructured solution. "Escape-The-Dawn" now links into a .lib, which is used in "Executable" to facilitate easier unit testing.
This commit is contained in:
@@ -0,0 +1,63 @@
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#include <string>
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#include <sstream>
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#include <GL/glew.h>
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#define GLFW_INCLUDE_GLU
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#include <GLFW/glfw3.h>
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#include <glext.h>
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#include "logging.h"
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#include "glerror.h"
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#include "World.h"
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class Engine
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{
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public:
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Engine(int argc, char* argv[])
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{
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// Initialize GLFW
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if (!glfwInit()) {
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LOG_ERROR("GLFW: Initialization failed");
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exit(EXIT_FAILURE);
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}
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// Create a window
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m_Window = glfwCreateWindow(1280, 720, "OpenGL", nullptr, nullptr);
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if (!m_Window) {
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LOG_ERROR("GLFW: Failed to create window");
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(m_Window);
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// GL version info
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glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]);
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glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]);
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glVendor = (GLchar*)glGetString(GL_VENDOR);
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std::stringstream ss;
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ss << glVendor << " OpenGL " << glVersion[0] << "." << glVersion[1];
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#ifdef DEBUG
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ss << " DEBUG";
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#endif
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LOG_INFO(ss.str().c_str());
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glfwSetWindowTitle(m_Window, ss.str().c_str());
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// Initialize GLEW
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if (glewInit() != GLEW_OK) {
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LOG_ERROR("GLEW: Initialization failed");
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exit(EXIT_FAILURE);
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}
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}
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bool Running() const { return !glfwWindowShouldClose(m_Window); }
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void Tick()
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{
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glfwPollEvents();
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}
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private:
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GLFWwindow* m_Window;
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GLint glVersion[2];
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GLchar* glVendor;
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};
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@@ -16,13 +16,13 @@
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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@@ -42,7 +42,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>$(SolutionDir)build\$(Configuration)\</IntDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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<IncludePath>$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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</PropertyGroup>
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@@ -52,7 +52,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>$(SolutionDir)build\$(Configuration)\</IntDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@@ -69,6 +69,12 @@
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</Link>
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<PostBuildEvent />
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<PostBuildEvent />
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<Lib>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;glfw3.lib</AdditionalDependencies>
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<ForceSymbolReferences>
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</ForceSymbolReferences>
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</Lib>
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<ProjectReference />
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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@@ -86,8 +92,12 @@
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<Lib>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;</AdditionalDependencies>
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Engine.h" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="Renderer\Renderer.cpp" />
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@@ -26,6 +26,7 @@
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<Filter>Systems</Filter>
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</ClCompile>
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="Engine.h" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Component.h" />
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+62
-62
@@ -1,62 +1,62 @@
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#include <string>
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#include <sstream>
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#include <GL/glew.h>
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#define GLFW_INCLUDE_GLU
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#include <GLFW/glfw3.h>
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#include <glext.h>
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#include "logging.h"
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#include "glerror.h"
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#include "World.h"
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GLFWwindow* window;
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GLint glVersion[2];
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GLchar* glVendor;
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int main(int argc, char* argv[])
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{
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// Initialize GLFW
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if (!glfwInit())
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{
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LOG_ERROR("GLFW: Initialization failed");
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return 1;
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}
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// Create a window
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window = glfwCreateWindow(1280, 720, "OpenGL", nullptr, nullptr);
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if (!window)
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{
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LOG_ERROR("GLFW: Failed to create window");
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return 1;
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}
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glfwMakeContextCurrent(window);
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// GL version info
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glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]);
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glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]);
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glVendor = (GLchar*)glGetString(GL_VENDOR);
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std::stringstream ss;
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ss << glVendor << " OpenGL " << glVersion[0] << "." << glVersion[1];
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#ifdef DEBUG
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ss << " DEBUG";
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#endif
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LOG_INFO(ss.str().c_str());
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glfwSetWindowTitle(window, ss.str().c_str());
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// Initialize GLEW
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if (glewInit() != GLEW_OK)
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{
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LOG_ERROR("GLEW: Initialization failed");
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return 1;
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}
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// Main loop
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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}
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return 0;
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}
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//#include <string>
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//#include <sstream>
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//
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//#include <GL/glew.h>
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//#define GLFW_INCLUDE_GLU
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//#include <GLFW/glfw3.h>
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//#include <glext.h>
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//
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//#include "logging.h"
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//#include "glerror.h"
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//
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//#include "World.h"
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//
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//GLFWwindow* window;
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//GLint glVersion[2];
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//GLchar* glVendor;
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//
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//int main(int argc, char* argv[])
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//{
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// // Initialize GLFW
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// if (!glfwInit())
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// {
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// LOG_ERROR("GLFW: Initialization failed");
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// return 1;
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// }
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//
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// // Create a window
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// window = glfwCreateWindow(1280, 720, "OpenGL", nullptr, nullptr);
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// if (!window)
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// {
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// LOG_ERROR("GLFW: Failed to create window");
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// return 1;
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// }
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// glfwMakeContextCurrent(window);
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//
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// // GL version info
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// glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]);
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// glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]);
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// glVendor = (GLchar*)glGetString(GL_VENDOR);
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// std::stringstream ss;
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// ss << glVendor << " OpenGL " << glVersion[0] << "." << glVersion[1];
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//#ifdef DEBUG
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// ss << " DEBUG";
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//#endif
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// LOG_INFO(ss.str().c_str());
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// glfwSetWindowTitle(window, ss.str().c_str());
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//
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// // Initialize GLEW
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// if (glewInit() != GLEW_OK)
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// {
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// LOG_ERROR("GLEW: Initialization failed");
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// return 1;
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// }
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//
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// // Main loop
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// while (!glfwWindowShouldClose(window))
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// {
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// glfwPollEvents();
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// }
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//
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// return 0;
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//}
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