Restructured solution. "Escape-The-Dawn" now links into a .lib, which is used in "Executable" to facilitate easier unit testing.
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@@ -16,13 +16,13 @@
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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@@ -42,7 +42,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>$(SolutionDir)build\$(Configuration)\</IntDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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<IncludePath>$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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</PropertyGroup>
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@@ -52,7 +52,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>$(SolutionDir)build\$(Configuration)\</IntDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@@ -69,6 +69,12 @@
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</Link>
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<PostBuildEvent />
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<PostBuildEvent />
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<Lib>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;glfw3.lib</AdditionalDependencies>
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<ForceSymbolReferences>
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</ForceSymbolReferences>
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</Lib>
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<ProjectReference />
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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@@ -86,8 +92,12 @@
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<Lib>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;</AdditionalDependencies>
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Engine.h" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="Renderer\Renderer.cpp" />
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