Restructured solution. "Escape-The-Dawn" now links into a .lib, which is used in "Executable" to facilitate easier unit testing.
This commit is contained in:
@@ -5,6 +5,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Escape-the-Dawn", "Escape-t
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tests", "Tests\Tests.vcxproj", "{B9A8F4AA-BE85-45EA-84DD-652D13DD22BE}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Executable", "Executable\Executable.vcxproj", "{A9755CAA-62DC-442D-B82C-F548546CFD38}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@@ -19,6 +21,10 @@ Global
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{B9A8F4AA-BE85-45EA-84DD-652D13DD22BE}.Debug|Win32.Build.0 = Debug|Win32
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{B9A8F4AA-BE85-45EA-84DD-652D13DD22BE}.Release|Win32.ActiveCfg = Release|Win32
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{B9A8F4AA-BE85-45EA-84DD-652D13DD22BE}.Release|Win32.Build.0 = Release|Win32
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{A9755CAA-62DC-442D-B82C-F548546CFD38}.Debug|Win32.ActiveCfg = Debug|Win32
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{A9755CAA-62DC-442D-B82C-F548546CFD38}.Debug|Win32.Build.0 = Debug|Win32
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{A9755CAA-62DC-442D-B82C-F548546CFD38}.Release|Win32.ActiveCfg = Release|Win32
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{A9755CAA-62DC-442D-B82C-F548546CFD38}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -0,0 +1,63 @@
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#include <string>
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#include <sstream>
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#include <GL/glew.h>
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#define GLFW_INCLUDE_GLU
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#include <GLFW/glfw3.h>
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#include <glext.h>
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#include "logging.h"
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#include "glerror.h"
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#include "World.h"
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class Engine
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{
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public:
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Engine(int argc, char* argv[])
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{
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// Initialize GLFW
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if (!glfwInit()) {
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LOG_ERROR("GLFW: Initialization failed");
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exit(EXIT_FAILURE);
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}
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// Create a window
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m_Window = glfwCreateWindow(1280, 720, "OpenGL", nullptr, nullptr);
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if (!m_Window) {
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LOG_ERROR("GLFW: Failed to create window");
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(m_Window);
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// GL version info
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glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]);
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glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]);
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glVendor = (GLchar*)glGetString(GL_VENDOR);
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std::stringstream ss;
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ss << glVendor << " OpenGL " << glVersion[0] << "." << glVersion[1];
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#ifdef DEBUG
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ss << " DEBUG";
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#endif
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LOG_INFO(ss.str().c_str());
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glfwSetWindowTitle(m_Window, ss.str().c_str());
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// Initialize GLEW
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if (glewInit() != GLEW_OK) {
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LOG_ERROR("GLEW: Initialization failed");
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exit(EXIT_FAILURE);
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}
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}
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bool Running() const { return !glfwWindowShouldClose(m_Window); }
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void Tick()
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{
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glfwPollEvents();
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}
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private:
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GLFWwindow* m_Window;
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GLint glVersion[2];
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GLchar* glVendor;
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};
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@@ -16,13 +16,13 @@
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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@@ -42,7 +42,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)</LibraryPath>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>$(SolutionDir)build\$(Configuration)\</IntDir>
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<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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||||
<IncludePath>$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
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</PropertyGroup>
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@@ -52,7 +52,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<LibraryPath>$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)</LibraryPath>
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<OutDir>$(SolutionDir)bin\</OutDir>
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<IntDir>$(SolutionDir)build\$(Configuration)\</IntDir>
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||||
<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
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||||
<TargetName>$(ProjectName)-$(Configuration)</TargetName>
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||||
</PropertyGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@@ -69,6 +69,12 @@
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</Link>
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<PostBuildEvent />
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<PostBuildEvent />
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<Lib>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32sd.lib;glfw3.lib</AdditionalDependencies>
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<ForceSymbolReferences>
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</ForceSymbolReferences>
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</Lib>
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||||
<ProjectReference />
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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@@ -86,8 +92,12 @@
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<Lib>
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<AdditionalDependencies>opengl32.lib;glu32.lib;glew32s.lib;glfw3.lib;</AdditionalDependencies>
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Engine.h" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="Renderer\Renderer.cpp" />
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@@ -26,6 +26,7 @@
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<Filter>Systems</Filter>
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||||
</ClCompile>
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="Engine.h" />
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</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="Component.h" />
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+62
-62
@@ -1,62 +1,62 @@
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#include <string>
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#include <sstream>
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#include <GL/glew.h>
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#define GLFW_INCLUDE_GLU
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#include <GLFW/glfw3.h>
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#include <glext.h>
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#include "logging.h"
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#include "glerror.h"
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|
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#include "World.h"
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|
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GLFWwindow* window;
|
||||
GLint glVersion[2];
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||||
GLchar* glVendor;
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||||
|
||||
int main(int argc, char* argv[])
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||||
{
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||||
// Initialize GLFW
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||||
if (!glfwInit())
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||||
{
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LOG_ERROR("GLFW: Initialization failed");
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||||
return 1;
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}
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||||
|
||||
// Create a window
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window = glfwCreateWindow(1280, 720, "OpenGL", nullptr, nullptr);
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if (!window)
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||||
{
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LOG_ERROR("GLFW: Failed to create window");
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return 1;
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}
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glfwMakeContextCurrent(window);
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|
||||
// GL version info
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glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]);
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glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]);
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glVendor = (GLchar*)glGetString(GL_VENDOR);
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||||
std::stringstream ss;
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||||
ss << glVendor << " OpenGL " << glVersion[0] << "." << glVersion[1];
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#ifdef DEBUG
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ss << " DEBUG";
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||||
#endif
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LOG_INFO(ss.str().c_str());
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||||
glfwSetWindowTitle(window, ss.str().c_str());
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||||
|
||||
// Initialize GLEW
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||||
if (glewInit() != GLEW_OK)
|
||||
{
|
||||
LOG_ERROR("GLEW: Initialization failed");
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||||
return 1;
|
||||
}
|
||||
|
||||
// Main loop
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||||
while (!glfwWindowShouldClose(window))
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||||
{
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||||
glfwPollEvents();
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||||
}
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||||
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||||
return 0;
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||||
}
|
||||
//#include <string>
|
||||
//#include <sstream>
|
||||
//
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||||
//#include <GL/glew.h>
|
||||
//#define GLFW_INCLUDE_GLU
|
||||
//#include <GLFW/glfw3.h>
|
||||
//#include <glext.h>
|
||||
//
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||||
//#include "logging.h"
|
||||
//#include "glerror.h"
|
||||
//
|
||||
//#include "World.h"
|
||||
//
|
||||
//GLFWwindow* window;
|
||||
//GLint glVersion[2];
|
||||
//GLchar* glVendor;
|
||||
//
|
||||
//int main(int argc, char* argv[])
|
||||
//{
|
||||
// // Initialize GLFW
|
||||
// if (!glfwInit())
|
||||
// {
|
||||
// LOG_ERROR("GLFW: Initialization failed");
|
||||
// return 1;
|
||||
// }
|
||||
//
|
||||
// // Create a window
|
||||
// window = glfwCreateWindow(1280, 720, "OpenGL", nullptr, nullptr);
|
||||
// if (!window)
|
||||
// {
|
||||
// LOG_ERROR("GLFW: Failed to create window");
|
||||
// return 1;
|
||||
// }
|
||||
// glfwMakeContextCurrent(window);
|
||||
//
|
||||
// // GL version info
|
||||
// glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]);
|
||||
// glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]);
|
||||
// glVendor = (GLchar*)glGetString(GL_VENDOR);
|
||||
// std::stringstream ss;
|
||||
// ss << glVendor << " OpenGL " << glVersion[0] << "." << glVersion[1];
|
||||
//#ifdef DEBUG
|
||||
// ss << " DEBUG";
|
||||
//#endif
|
||||
// LOG_INFO(ss.str().c_str());
|
||||
// glfwSetWindowTitle(window, ss.str().c_str());
|
||||
//
|
||||
// // Initialize GLEW
|
||||
// if (glewInit() != GLEW_OK)
|
||||
// {
|
||||
// LOG_ERROR("GLEW: Initialization failed");
|
||||
// return 1;
|
||||
// }
|
||||
//
|
||||
// // Main loop
|
||||
// while (!glfwWindowShouldClose(window))
|
||||
// {
|
||||
// glfwPollEvents();
|
||||
// }
|
||||
//
|
||||
// return 0;
|
||||
//}
|
||||
@@ -0,0 +1,90 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A9755CAA-62DC-442D-B82C-F548546CFD38}</ProjectGuid>
|
||||
<RootNamespace>Executable</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(SolutionDir)\Escape-the-Dawn;$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)bin\</OutDir>
|
||||
<TargetName>$(SolutionName)-$(Configuration)</TargetName>
|
||||
<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(SolutionDir)\Escape-the-Dawn;$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)</IncludePath>
|
||||
<OutDir>$(SolutionDir)bin\</OutDir>
|
||||
<TargetName>$(SolutionName)-$(Configuration)</TargetName>
|
||||
<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;DEBUG;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Escape-the-Dawn\Escape-the-Dawn.vcxproj">
|
||||
<Project>{fe405cfa-8fce-4867-92cf-797e73b36482}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,10 @@
|
||||
#include "Engine.h"
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
Engine engine(argc, argv);
|
||||
while (engine.Running())
|
||||
engine.Tick();
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
+2
-5
@@ -42,11 +42,13 @@
|
||||
<IncludePath>$(SolutionDir)\Escape-the-Dawn\;$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(BOOST_ROOT);$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(BOOST_ROOT)\lib32-msvc-11.0;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(SolutionDir)\Escape-the-Dawn\;$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(BOOST_ROOT);$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(BOOST_ROOT)\lib32-msvc-11.0;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)obj\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
@@ -83,11 +85,6 @@
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Escape-the-Dawn\Escape-the-Dawn.vcxproj">
|
||||
<Project>{fe405cfa-8fce-4867-92cf-797e73b36482}</Project>
|
||||
<Private>true</Private>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<LinkLibraryDependencies>true</LinkLibraryDependencies>
|
||||
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
#include "World.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/TransformComponent.h"
|
||||
|
||||
#define BOOST_TEST_MODULE World
|
||||
#define BOOST_TEST_DYN_LINK
|
||||
|
||||
Reference in New Issue
Block a user