Ghettomerge
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@@ -42,6 +42,7 @@ private:
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std::shared_ptr<Renderer> m_Renderer;
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};
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<<<<<<< HEAD
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GameWorld::GameWorld(std::shared_ptr<Renderer> renderer)
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: m_Renderer(renderer), World()
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{
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@@ -88,6 +89,17 @@ void GameWorld::Initialize()
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pointLight->quadraticAttenuation = 0.f;
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pointLight->spotExponent = 0.0f;
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ent = CreateEntity();
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transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Position = glm::vec3(0.f, -4.f, 0.f);
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pointLight = AddComponent<Components::PointLight>(ent, "PointLight");
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pointLight->Specular = glm::vec3(1.0, 1.0, 1.0);
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pointLight->Diffuse = glm::vec3(1.0, 1.0, 1.0);
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pointLight->constantAttenuation = 0.f;
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pointLight->linearAttenuation = 1.f;
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pointLight->quadraticAttenuation = 0.f;
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pointLight->spotExponent = 0.0f;
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ent = CreateEntity();
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transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Position = glm::vec3(10.f, 0.f, 0.f);
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@@ -99,24 +111,14 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(0.f, 0.f, 0.f);
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model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "ship.obj";
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<<<<<<< HEAD
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// auto soundEmitter = AddComponent<Components::SoundEmitter>(ent, "SoundEmitter");
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// soundEmitter->Gain = 1;
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// soundEmitter->MaxDistance = 10;
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// soundEmitter->MaxDistance = FLT_MAX;
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// soundEmitter->ReferenceDistance = 10;
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// soundEmitter->Loop = true;
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// soundEmitter->ReferenceDistance = 0.1;
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// soundEmitter->Pitch = 1;
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// GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(soundEmitter, "Sounds/hallelujah.wav");
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=======
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auto soundEmitter = AddComponent<Components::SoundEmitter>(ent, "SoundEmitter");
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soundEmitter->Gain = 1;
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soundEmitter->MaxDistance = FLT_MAX;
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soundEmitter->ReferenceDistance = 10;
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soundEmitter->Loop = true;
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soundEmitter->Pitch = 1;
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GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(soundEmitter, "Sounds/hallelujah.wav");
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>>>>>>> 2c4d8fde9951da98e1e8527bba48ce3cd16d309c
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ent = CreateEntity();
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SetProperty(ent, "Name", std::string("Camera"));
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@@ -164,4 +166,6 @@ void GameWorld::Update(double dt)
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World::Update(dt);
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}
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=======
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>>>>>>> origin/master
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#endif // GameWorld_h__
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