Ghettomerge

This commit is contained in:
Tobias Dahl
2014-03-11 22:32:49 +01:00
parent 33dbcc10a1
commit bb6cc1a23e
41 changed files with 892 additions and 648 deletions
+38 -13
View File
@@ -7,29 +7,54 @@ void Systems::RenderSystem::OnComponentCreated( std::string type, std:: shared_p
{
auto modelComponent = std::static_pointer_cast<Components::Model>(component);
<<<<<<< HEAD
if (m_CachedModels.find(modelComponent->ModelFile) != m_CachedModels.end()) {
m_CachedModels[modelComponent->ModelFile] = new Model(modelComponent->ModelFile);
}
=======
>>>>>>> ce6b570520794087eb98447a571578585a705ded
}
}
void Systems::RenderSystem::UpdateEntity( double dt, EntityID entity, EntityID parent )
{
auto modelComponent = m_World->GetComponent<Components::Model>(entity, "Model");
if (modelComponent == nullptr)
return;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (transformComponent == nullptr)
return;
if (m_CachedModels.find(modelComponent->ModelFile) == m_CachedModels.end()) {
m_CachedModels[modelComponent->ModelFile] = new Model(modelComponent->ModelFile);
// Draw models
auto modelComponent = m_World->GetComponent<Components::Model>(entity, "Model");
if (modelComponent != nullptr)
{
if (m_CachedModels.find(modelComponent->ModelFile) == m_CachedModels.end()){
m_CachedModels[modelComponent->ModelFile] = std::make_shared<Model>(OBJ(modelComponent->ModelFile));
}
auto model = m_CachedModels[modelComponent->ModelFile];
m_Renderer->AddModelToDraw(model, transformComponent->Position, transformComponent->Orientation);
}
<<<<<<< HEAD
auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity, "PointLight");
if (pointLightComponent != nullptr)
{
m_Renderer->AddPointLightToDraw(
transformComponent->Position,
pointLightComponent->Specular,
pointLightComponent->Diffuse,
pointLightComponent->constantAttenuation,
pointLightComponent->linearAttenuation,
pointLightComponent->quadraticAttenuation,
pointLightComponent->spotExponent);
}
=======
// Update camera
>>>>>>> origin/master
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
if (cameraComponent != nullptr)
{
m_Renderer->GetCamera()->Position(transformComponent->Position);
m_Renderer->GetCamera()->Orientation(transformComponent->Orientation);
m_Renderer->GetCamera()->FOV(cameraComponent->FOV);
m_Renderer->GetCamera()->NearClip(cameraComponent->NearClip);
m_Renderer->GetCamera()->FarClip(cameraComponent->FarClip);
}
Model* model = m_CachedModels[modelComponent->ModelFile];
m_Renderer->AddModelToDraw(model, transformComponent->Position, transformComponent->Orientation);
}