Sound when crashing into obstacle added
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@@ -83,7 +83,6 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
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void Systems::LevelGenerationSystem::Update( double dt )
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{
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elapsedtime += dt;
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spawnFrequency = 10/velocity;
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@@ -91,9 +90,6 @@ void Systems::LevelGenerationSystem::Update( double dt )
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SpawnObstacle();
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elapsedtime = 0;
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}
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}
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void Systems::LevelGenerationSystem::UpdateEntity( double dt, EntityID entity, EntityID parent )
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