diff --git a/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp b/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp index cd2e5f2..f855458 100644 --- a/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp +++ b/Escape-the-Dawn/Systems/LevelGenerationSystem.cpp @@ -85,7 +85,7 @@ void Systems::LevelGenerationSystem::Update( double dt ) { elapsedtime += dt; - spawnFrequency = velocity/1000; + spawnFrequency = 10/velocity; if(elapsedtime > spawnFrequency){ SpawnObstacle();