Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn

Conflicts:
	Escape-the-Dawn/GameWorld.cpp
	Escape-the-Dawn/Systems/PlayerSystem.cpp
This commit is contained in:
ViktorLjung
2014-03-13 02:05:47 +01:00
8 changed files with 64 additions and 168 deletions
+3 -4
View File
@@ -85,12 +85,14 @@ void GameWorld::Initialize()
// Player
m_Player = CreateEntity();
SetProperty(m_Player, "Name", std::string("PlayerShip"));
transform = AddComponent<Components::Transform>(m_Player, "Transform");
transform->Position = glm::vec3(0.f, 4.f, 0.f);
transform->Scale = glm::vec3(2.0f);
model = AddComponent<Components::Model>(m_Player, "Model");
model->ModelFile = "Models/ship.obj";
AddComponent<Components::Input>(m_Player, "Input");
auto bounds = AddComponent<Components::Bounds>(m_Player, "Bounds");
bounds->Origin = glm::vec3(0.f);
bounds->VolumeVector = glm::vec3(1.0f, 2.0f, 3.0f);
ent = CreateEntity();
@@ -103,9 +105,6 @@ void GameWorld::Initialize()
void GameWorld::Update(double dt)
{
World::Update(dt);
auto transform = GetComponent<Components::Transform>(m_Player, "Transform");
transform->Orientation = transform->Orientation * glm::angleAxis<float>(dt, glm::vec3(0, 0, 1));
}
void GameWorld::RegisterComponents()