Fixat lite classer osv

This commit is contained in:
Tobias Dahl
2014-03-03 19:47:12 +01:00
parent 68f4be5822
commit c60b490d01
23 changed files with 172 additions and 25 deletions
+18 -4
View File
@@ -89,7 +89,14 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClCompile Include="Renderer.cpp" />
<ClCompile Include="Renderer\Renderer.cpp" />
<ClCompile Include="Systems\CollisionSystem.cpp" />
<ClCompile Include="Systems\InputSystem.cpp" />
<ClCompile Include="Systems\LevelGenerationSystem.cpp" />
<ClCompile Include="Systems\ParticleSystem.cpp" />
<ClCompile Include="Systems\PlayerSystem.cpp" />
<ClCompile Include="Systems\RenderSystem.cpp" />
<ClCompile Include="Systems\SoundsSystem.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Component.h" />
@@ -98,12 +105,19 @@
<ClInclude Include="Entity.h" />
<ClInclude Include="logging.h" />
<ClInclude Include="glerror.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="Renderer\Renderer.h" />
<ClInclude Include="Systems\CollisionSystem.h" />
<ClInclude Include="Systems\InputSystem.h" />
<ClInclude Include="Systems\LevelGenerationSystem.h" />
<ClInclude Include="Systems\ParticleSystem.h" />
<ClInclude Include="Systems\PlayerSystem.h" />
<ClInclude Include="Systems\RenderSystem.h" />
<ClInclude Include="Systems\SoundSystem.h" />
<ClInclude Include="World.h" />
</ItemGroup>
<ItemGroup>
<None Include="Fragment.glsl" />
<None Include="Vertex.glsl" />
<None Include="Shaders\Fragment.glsl" />
<None Include="Shaders\Vertex.glsl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">