Fixat lite classer osv
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@@ -89,7 +89,14 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Renderer.cpp" />
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<ClCompile Include="Renderer\Renderer.cpp" />
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<ClCompile Include="Systems\CollisionSystem.cpp" />
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<ClCompile Include="Systems\InputSystem.cpp" />
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<ClCompile Include="Systems\LevelGenerationSystem.cpp" />
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<ClCompile Include="Systems\ParticleSystem.cpp" />
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<ClCompile Include="Systems\PlayerSystem.cpp" />
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<ClCompile Include="Systems\RenderSystem.cpp" />
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<ClCompile Include="Systems\SoundsSystem.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Component.h" />
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@@ -98,12 +105,19 @@
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<ClInclude Include="Entity.h" />
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<ClInclude Include="logging.h" />
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<ClInclude Include="glerror.h" />
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<ClInclude Include="Renderer.h" />
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<ClInclude Include="Renderer\Renderer.h" />
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<ClInclude Include="Systems\CollisionSystem.h" />
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<ClInclude Include="Systems\InputSystem.h" />
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<ClInclude Include="Systems\LevelGenerationSystem.h" />
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<ClInclude Include="Systems\ParticleSystem.h" />
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<ClInclude Include="Systems\PlayerSystem.h" />
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<ClInclude Include="Systems\RenderSystem.h" />
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<ClInclude Include="Systems\SoundSystem.h" />
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<ClInclude Include="World.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Fragment.glsl" />
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<None Include="Vertex.glsl" />
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<None Include="Shaders\Fragment.glsl" />
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<None Include="Shaders\Vertex.glsl" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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