Fixat lite classer osv
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@@ -1,21 +1,18 @@
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#include "Renderer.h"
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#include "Renderer/Renderer.h"
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Renderer::Renderer()
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{
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}
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void Renderer::PushVertices(std::vector<float> _Verts)
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void Renderer::Draw()
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{
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Vertices.push_back(_Verts);
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}
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void Renderer::PushNormals(std::vector<float> _Normals)
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void Renderer::DrawText()
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{
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Normals.push_back(_Normals);
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}
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void Renderer::PushTextureCoords(std::vector<float> _Textcords)
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{
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TextureCoords.push_back(_Textcords);
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}
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//Fixa med shaders, lägga in alla verts osv.
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@@ -64,5 +61,4 @@ GLuint Renderer::CompileShader(GLenum shaderType, std::string fileName)
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return 0;
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return shader;
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}
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