Making it compilable is a good thing.
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@@ -99,16 +99,6 @@
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<ClInclude Include="glerror.h" />
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<ClInclude Include="glerror.h" />
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<ClInclude Include="World.h" />
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<ClInclude Include="World.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Tests\Tests.vcxproj">
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<Project>{b9a8f4aa-be85-45ea-84dd-652d13dd22be}</Project>
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<Private>false</Private>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<LinkLibraryDependencies>false</LinkLibraryDependencies>
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<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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