SystemFactory for dynamic creation and fetching of systems in a world.
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@@ -9,12 +9,13 @@
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namespace Systems
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{
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class Collision : public System
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class CollisionSystem : public System
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{
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public:
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Collision(World* world) : System(world) { }
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CollisionSystem(World* world)
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: System(world) { }
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void Update(double dt, EntityID entity, EntityID parent) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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};
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}
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