Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn

Conflicts:
	Escape-the-Dawn/GameWorld.cpp
This commit is contained in:
Adam
2014-03-13 01:49:08 +01:00
7 changed files with 65 additions and 22 deletions
+3 -3
View File
@@ -91,10 +91,13 @@ void GameWorld::Initialize()
// Player
m_Player = CreateEntity();
SetProperty(m_Player, "Name", std::string("PlayerShip"));
transform = AddComponent<Components::Transform>(m_Player, "Transform");
transform->Position = glm::vec3(0.f, 4.f, 0.f);
transform->Scale = glm::vec3(2.0f);
model = AddComponent<Components::Model>(m_Player, "Model");
model->ModelFile = "ship.obj";
AddComponent<Components::Input>(m_Player, "Input");
collision = AddComponent<Components::Collision>(m_Player, "Collision");
collision->Phantom = false;
bounds = AddComponent<Components::Bounds>(m_Player, "Bounds");
@@ -120,9 +123,6 @@ void GameWorld::Update(double dt)
World::Update(dt);
if(GetSystem<Systems::CollisionSystem>("CollisionSystem")->Intersects(m_Player, entcamera))
assert(false);
auto transform = GetComponent<Components::Transform>(m_Player, "Transform");
transform->Orientation = transform->Orientation * glm::angleAxis<float>(dt, glm::vec3(0, 0, 1));
}
void GameWorld::RegisterComponents()