WIP Camera Control
This commit is contained in:
@@ -56,7 +56,7 @@ void GameWorld::Initialize()
|
||||
AddSystem("InputSystem");
|
||||
//AddSystem("CollisionSystem");
|
||||
//AddSystem("ParticleSystem");
|
||||
//AddSystem("PlayerSystem");
|
||||
AddSystem("PlayerSystem");
|
||||
//AddSystem("SoundSystem");
|
||||
AddSystem("RenderSystem");
|
||||
|
||||
@@ -72,14 +72,15 @@ void GameWorld::Initialize()
|
||||
model->ModelFile = "ship.obj";
|
||||
|
||||
ent = CreateEntity();
|
||||
SetProperty(ent, "Name", "Camera");
|
||||
SetProperty(ent, "Name", std::string("Camera"));
|
||||
transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(0.f, 0.f, 10.f);
|
||||
AddComponent<Components::Input>(ent, "Input");
|
||||
transform->Position = glm::vec3(0.f, 2.f, 10.f);
|
||||
camera = AddComponent<Components::Camera>(ent, "Camera");
|
||||
camera->FOV = 45.f;
|
||||
camera->FarClip = 1000.f;
|
||||
camera->NearClip = 0.01f;
|
||||
|
||||
transform->Orientation = glm::angleAxis<float>(glm::radians(25.0f),glm::vec3(1,0,0));
|
||||
}
|
||||
|
||||
void GameWorld::RegisterSystems()
|
||||
@@ -88,7 +89,7 @@ void GameWorld::RegisterSystems()
|
||||
m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
|
||||
//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
|
||||
//m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
|
||||
//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
|
||||
m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
|
||||
//m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
|
||||
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user