WIP Camera Control
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#ifndef PlayerSystem_h__
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#define PlayerSystem_h__
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#include <array>
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#include "System.h"
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#include "Renderer.h"
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#include "Components/Transform.h"
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#include "Components/Input.h"
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#include "logging.h"
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namespace Systems
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{
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class PlayerSystem : public System
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{
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public:
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PlayerSystem(World* world)
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: System(world) { }
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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};
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}
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#endif // InputSystem_h__
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