Children transforms relative to parents using TransformSystem::AbsolutePosition and TransformSystem::AbsoluteOrientation
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@@ -110,6 +110,7 @@
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<ClCompile Include="Renderer.cpp" />
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<ClCompile Include="ShaderProgram.cpp" />
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<ClCompile Include="Systems\CollisionSystem.cpp" />
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<ClCompile Include="Systems\TransformSystem.cpp" />
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<ClCompile Include="Texture.cpp" />
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<ClCompile Include="TextFrame.cpp" />
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<ClCompile Include="World.cpp" />
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@@ -161,6 +162,7 @@
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<ClInclude Include="Systems\PlayerSystem.h" />
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<ClInclude Include="Systems\RenderSystem.h" />
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<ClInclude Include="Systems\SoundSystem.h" />
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<ClInclude Include="Systems\TransformSystem.h" />
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<ClInclude Include="Texture.h" />
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<ClInclude Include="TextFrame.h" />
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<ClInclude Include="World.h" />
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