Children transforms relative to parents using TransformSystem::AbsolutePosition and TransformSystem::AbsoluteOrientation
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@@ -13,6 +13,8 @@ public:
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System(World* world) : m_World(world) { }
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virtual ~System() { }
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virtual void Initialize() { }
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// Called once per system every tick
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virtual void Update(double dt) { }
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// Called once for every entity in the world every tick
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