Children transforms relative to parents using TransformSystem::AbsolutePosition and TransformSystem::AbsoluteOrientation
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@@ -107,19 +107,14 @@ World::World()
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void World::Initialize()
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{
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RegisterSystems();
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AddSystems();
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for (auto system : m_Systems) {
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system.second->Initialize();
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}
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RegisterComponents();
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}
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void World::RegisterSystems()
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{
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}
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void World::RegisterComponents()
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{
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}
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std::shared_ptr<Component> World::AddComponent(EntityID entity, std::string componentType)
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{
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return AddComponent<Component>(entity, componentType);
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