Rendering FIXED :D
This commit is contained in:
@@ -52,7 +52,19 @@ void GameWorld::Initialize()
|
||||
{
|
||||
World::Initialize();
|
||||
|
||||
//AddSystem("LevelGenerationSystem");
|
||||
AddSystem("InputSystem");
|
||||
//AddSystem("CollisionSystem");
|
||||
//AddSystem("ParticleSystem");
|
||||
//AddSystem("PlayerSystem");
|
||||
//AddSystem("SoundSystem");
|
||||
AddSystem("RenderSystem");
|
||||
|
||||
EntityID ent = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ent, "Transform");
|
||||
transform->Position = glm::vec3(0.f, 0.f, 0.f);
|
||||
auto model = AddComponent<Components::Model>(ent, "Model");
|
||||
model->ModelFile = "ship.obj";
|
||||
}
|
||||
|
||||
void GameWorld::RegisterSystems()
|
||||
@@ -63,7 +75,7 @@ void GameWorld::RegisterSystems()
|
||||
//m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
|
||||
//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
|
||||
//m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
|
||||
//m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
|
||||
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
|
||||
}
|
||||
|
||||
void GameWorld::RegisterComponents()
|
||||
|
||||
Reference in New Issue
Block a user