Rendering FIXED :D
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@@ -18,14 +18,10 @@ namespace Systems
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RenderSystem(World* world, std::shared_ptr<Renderer> renderer)
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: System(world), m_Renderer(renderer) {}
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std::unordered_map<std::string, Model*> m_CachedModels;
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void AddModelToDraw();
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void OnComponentCreated(std::string type, std:: shared_ptr<Component> component) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void Update(double dt) override;
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private:
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std::shared_ptr<Renderer> m_Renderer;
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