GLM 0.9.5.2

This commit is contained in:
2014-02-20 16:48:34 +01:00
parent e794aa4dbb
commit d29f2d748f
840 changed files with 172680 additions and 0 deletions
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glmCreateTestGTC(gtc_constants)
glmCreateTestGTC(gtc_epsilon)
glmCreateTestGTC(gtc_matrix_access)
glmCreateTestGTC(gtc_matrix_integer)
glmCreateTestGTC(gtc_matrix_inverse)
glmCreateTestGTC(gtc_matrix_transform)
glmCreateTestGTC(gtc_noise)
glmCreateTestGTC(gtc_packing)
glmCreateTestGTC(gtc_quaternion)
glmCreateTestGTC(gtc_random)
glmCreateTestGTC(gtc_reciprocal)
glmCreateTestGTC(gtc_type_precision)
glmCreateTestGTC(gtc_type_ptr)
glmCreateTestGTC(gtc_ulp)
@@ -0,0 +1,38 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2012-09-19
// Updated : 2012-12-13
// Licence : This source is under MIT licence
// File : test/gtc/constants.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/constants.hpp>
int test_epsilon()
{
int Error(0);
{
float Test = glm::epsilon<float>();
}
{
double Test = glm::epsilon<double>();
}
return Error;
}
int main()
{
int Error(0);
//float MinHalf = 0.0f;
//while (glm::half(MinHalf) == glm::half(0.0f))
// MinHalf += std::numeric_limits<float>::epsilon();
Error += test_epsilon();
return Error;
}
@@ -0,0 +1,87 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2012-09-19
// Updated : 2012-09-19
// Licence : This source is under MIT licence
// File : test/gtc/epsilon.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/vector_relational.hpp>
int test_defined()
{
glm::epsilonEqual(glm::vec2(), glm::vec2(), glm::vec2());
glm::epsilonEqual(glm::vec3(), glm::vec3(), glm::vec3());
glm::epsilonEqual(glm::vec4(), glm::vec4(), glm::vec4());
glm::epsilonNotEqual(glm::vec2(), glm::vec2(), glm::vec2());
glm::epsilonNotEqual(glm::vec3(), glm::vec3(), glm::vec3());
glm::epsilonNotEqual(glm::vec4(), glm::vec4(), glm::vec4());
glm::epsilonEqual(glm::vec2(), glm::vec2(), 0.0f);
glm::epsilonEqual(glm::vec3(), glm::vec3(), 0.0f);
glm::epsilonEqual(glm::vec4(), glm::vec4(), 0.0f);
glm::epsilonEqual(glm::quat(), glm::quat(), 0.0f);
glm::epsilonNotEqual(glm::vec2(), glm::vec2(), 0.0f);
glm::epsilonNotEqual(glm::vec3(), glm::vec3(), 0.0f);
glm::epsilonNotEqual(glm::vec4(), glm::vec4(), 0.0f);
glm::epsilonNotEqual(glm::quat(), glm::quat(), 0.0f);
return 0;
}
template <typename T>
int test_equal()
{
int Error(0);
{
T A = glm::epsilon<T>();
T B = glm::epsilon<T>();
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A(0);
T B = static_cast<T>(0) + glm::epsilon<T>();
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A(0);
T B = static_cast<T>(0) - glm::epsilon<T>();
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A = static_cast<T>(0) + glm::epsilon<T>();
T B = static_cast<T>(0);
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A = static_cast<T>(0) - glm::epsilon<T>();
T B = static_cast<T>(0);
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
return Error;
}
int main()
{
int Error(0);
Error += test_defined();
Error += test_equal<float>();
Error += test_equal<double>();
return Error;
}
@@ -0,0 +1,391 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2013-05-10
// Licence : This source is under MIT licence
// File : test/gtc/matrix_access.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/matrix_access.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
int test_mat2x2_row_set()
{
int Error = 0;
glm::mat2x2 m(1);
m = glm::row(m, 0, glm::vec2( 0, 1));
m = glm::row(m, 1, glm::vec2( 4, 5));
Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
return Error;
}
int test_mat2x2_col_set()
{
int Error = 0;
glm::mat2x2 m(1);
m = glm::column(m, 0, glm::vec2( 0, 1));
m = glm::column(m, 1, glm::vec2( 4, 5));
Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
return Error;
}
int test_mat2x3_row_set()
{
int Error = 0;
glm::mat2x3 m(1);
m = glm::row(m, 0, glm::vec2( 0, 1));
m = glm::row(m, 1, glm::vec2( 4, 5));
m = glm::row(m, 2, glm::vec2( 8, 9));
Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
return Error;
}
int test_mat2x3_col_set()
{
int Error = 0;
glm::mat2x3 m(1);
m = glm::column(m, 0, glm::vec3( 0, 1, 2));
m = glm::column(m, 1, glm::vec3( 4, 5, 6));
Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
return Error;
}
int test_mat2x4_row_set()
{
int Error = 0;
glm::mat2x4 m(1);
m = glm::row(m, 0, glm::vec2( 0, 1));
m = glm::row(m, 1, glm::vec2( 4, 5));
m = glm::row(m, 2, glm::vec2( 8, 9));
m = glm::row(m, 3, glm::vec2(12, 13));
Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1;
return Error;
}
int test_mat2x4_col_set()
{
int Error = 0;
glm::mat2x4 m(1);
m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
return Error;
}
int test_mat3x2_row_set()
{
int Error = 0;
glm::mat3x2 m(1);
m = glm::row(m, 0, glm::vec3( 0, 1, 2));
m = glm::row(m, 1, glm::vec3( 4, 5, 6));
Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
return Error;
}
int test_mat3x2_col_set()
{
int Error = 0;
glm::mat3x2 m(1);
m = glm::column(m, 0, glm::vec2( 0, 1));
m = glm::column(m, 1, glm::vec2( 4, 5));
m = glm::column(m, 2, glm::vec2( 8, 9));
Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
return Error;
}
int test_mat3x3_row_set()
{
int Error = 0;
glm::mat3x3 m(1);
m = glm::row(m, 0, glm::vec3( 0, 1, 2));
m = glm::row(m, 1, glm::vec3( 4, 5, 6));
m = glm::row(m, 2, glm::vec3( 8, 9, 10));
Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
return Error;
}
int test_mat3x3_col_set()
{
int Error = 0;
glm::mat3x3 m(1);
m = glm::column(m, 0, glm::vec3( 0, 1, 2));
m = glm::column(m, 1, glm::vec3( 4, 5, 6));
m = glm::column(m, 2, glm::vec3( 8, 9, 10));
Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
return Error;
}
int test_mat3x4_row_set()
{
int Error = 0;
glm::mat3x4 m(1);
m = glm::row(m, 0, glm::vec3( 0, 1, 2));
m = glm::row(m, 1, glm::vec3( 4, 5, 6));
m = glm::row(m, 2, glm::vec3( 8, 9, 10));
m = glm::row(m, 3, glm::vec3(12, 13, 14));
Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
return Error;
}
int test_mat3x4_col_set()
{
int Error = 0;
glm::mat3x4 m(1);
m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
return Error;
}
int test_mat4x2_row_set()
{
int Error = 0;
glm::mat4x2 m(1);
m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
return Error;
}
int test_mat4x2_col_set()
{
int Error = 0;
glm::mat4x2 m(1);
m = glm::column(m, 0, glm::vec2( 0, 1));
m = glm::column(m, 1, glm::vec2( 4, 5));
m = glm::column(m, 2, glm::vec2( 8, 9));
m = glm::column(m, 3, glm::vec2(12, 13));
Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1;
return Error;
}
int test_mat4x3_row_set()
{
int Error = 0;
glm::mat4x3 m(1);
m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
return Error;
}
int test_mat4x3_col_set()
{
int Error = 0;
glm::mat4x3 m(1);
m = glm::column(m, 0, glm::vec3( 0, 1, 2));
m = glm::column(m, 1, glm::vec3( 4, 5, 6));
m = glm::column(m, 2, glm::vec3( 8, 9, 10));
m = glm::column(m, 3, glm::vec3(12, 13, 14));
Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
return Error;
}
int test_mat4x4_row_set()
{
int Error = 0;
glm::mat4 m(1);
m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
return Error;
}
int test_mat4x4_col_set()
{
int Error = 0;
glm::mat4 m(1);
m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
return Error;
}
int test_mat4x4_row_get()
{
int Error = 0;
glm::mat4 m(1);
glm::vec4 A = glm::row(m, 0);
Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
glm::vec4 B = glm::row(m, 1);
Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
glm::vec4 C = glm::row(m, 2);
Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
glm::vec4 D = glm::row(m, 3);
Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
return Error;
}
int test_mat4x4_col_get()
{
int Error = 0;
glm::mat4 m(1);
glm::vec4 A = glm::column(m, 0);
Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
glm::vec4 B = glm::column(m, 1);
Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
glm::vec4 C = glm::column(m, 2);
Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
glm::vec4 D = glm::column(m, 3);
Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_mat2x2_row_set();
Error += test_mat2x2_col_set();
Error += test_mat2x3_row_set();
Error += test_mat2x3_col_set();
Error += test_mat2x4_row_set();
Error += test_mat2x4_col_set();
Error += test_mat3x2_row_set();
Error += test_mat3x2_col_set();
Error += test_mat3x3_row_set();
Error += test_mat3x3_col_set();
Error += test_mat3x4_row_set();
Error += test_mat3x4_col_set();
Error += test_mat4x2_row_set();
Error += test_mat4x2_col_set();
Error += test_mat4x3_row_set();
Error += test_mat4x3_col_set();
Error += test_mat4x4_row_set();
Error += test_mat4x4_col_set();
Error += test_mat4x4_row_get();
Error += test_mat4x4_col_get();
return Error;
}
@@ -0,0 +1,18 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2010-09-16
// Licence : This source is under MIT licence
// File : test/gtc/matrix_integer.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/matrix_integer.hpp>
int main()
{
int Error = 0;
return Error;
}
@@ -0,0 +1,18 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2010-09-16
// Licence : This source is under MIT licence
// File : test/gtc/matrix_inverse.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/matrix_inverse.hpp>
int main()
{
int Error = 0;
return Error;
}
@@ -0,0 +1,26 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2010-09-16
// Licence : This source is under MIT licence
// File : test/gtc/matrix_transform.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/constants.hpp>
int main()
{
int Error = 0;
glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0.25f, 4.0f / 3.0f, 0.1f, 100.0f);
glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240));
glm::lowp_vec3 v(1.0);
glm::lowp_mat4 m(0);
glm::lowp_mat4 t = glm::translate(m, v);
return Error;
}
@@ -0,0 +1,199 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-21
// Updated : 2011-04-26
// Licence : This source is under MIT licence
// File : test/gtc/noise.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/noise.hpp>
#include <gli/gli.hpp>
#include <gli/gtx/loader.hpp>
#include <iostream>
int test_simplex()
{
std::size_t const Size = 256;
{
std::vector<glm::byte> ImageData(Size * Size * 3);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec2(x / 64.f, y / 64.f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_simplex2d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec3(x / 64.f, y / 64.f, 0.5f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_simplex3d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_simplex4d_256.dds");
}
return 0;
}
int test_perlin()
{
std::size_t const Size = 256;
{
std::vector<glm::byte> ImageData(Size * Size * 3);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 64.f, y / 64.f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin2d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin3d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin4d_256.dds");
}
return 0;
}
int test_perlin_pedioric()
{
std::size_t const Size = 256;
{
std::vector<glm::byte> ImageData(Size * Size * 3);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 64.f, y / 64.f), glm::vec2(2.0f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin_pedioric_2d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f), glm::vec3(2.0f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin_pedioric_3d_256.dds");
}
{
std::vector<glm::byte> ImageData(Size * Size * 3);
for(std::size_t y = 0; y < Size; ++y)
for(std::size_t x = 0; x < Size; ++x)
{
ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f), glm::vec4(2.0f)) * 128.f + 127.f);
ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0];
ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0];
}
gli::texture2D Texture(1);
Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U);
memcpy(Texture[0].data(), &ImageData[0], ImageData.size());
gli::saveDDS9(Texture, "texture_perlin_pedioric_4d_256.dds");
}
return 0;
}
int main()
{
int Error = 0;
Error += test_simplex();
Error += test_perlin();
Error += test_perlin_pedioric();
return Error;
}
@@ -0,0 +1,267 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref test
/// @file test/gtc/packing.cpp
/// @date 2013-08-09 / 2013-08-09
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/packing.hpp>
#include <cstdio>
#include <vector>
void print_bits(float const & s)
{
union
{
float f;
unsigned int i;
} uif;
uif.f = s;
printf("f32: ");
for(std::size_t j = sizeof(s) * 8; j > 0; --j)
{
if(j == 23 || j == 31)
printf(" ");
printf("%d", (uif.i & (1 << (j - 1))) ? 1 : 0);
}
}
void print_10bits(glm::uint const & s)
{
printf("10b: ");
for(std::size_t j = 10; j > 0; --j)
{
if(j == 5)
printf(" ");
printf("%d", (s & (1 << (j - 1))) ? 1 : 0);
}
}
void print_11bits(glm::uint const & s)
{
printf("11b: ");
for(std::size_t j = 11; j > 0; --j)
{
if(j == 6)
printf(" ");
printf("%d", (s & (1 << (j - 1))) ? 1 : 0);
}
}
void print_value(float const & s)
{
printf("%2.5f, ", s);
print_bits(s);
printf(", ");
// print_11bits(detail::floatTo11bit(s));
// printf(", ");
// print_10bits(detail::floatTo10bit(s));
printf("\n");
}
int test_Half1x16()
{
int Error = 0;
std::vector<float> Tests;
Tests.push_back(0.0f);
Tests.push_back(1.0f);
Tests.push_back(-1.0f);
Tests.push_back(2.0f);
Tests.push_back(-2.0f);
Tests.push_back(1.9f);
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packHalf1x16(Tests[i]);
float v0 = glm::unpackHalf1x16(p0);
glm::uint32 p1 = glm::packHalf1x16(v0);
float v1 = glm::unpackHalf1x16(p0);
Error += (v0 == v1) ? 0 : 1;
}
return Error;
}
int test_Half4x16()
{
int Error = 0;
std::vector<glm::vec4> Tests;
Tests.push_back(glm::vec4(1.0f));
Tests.push_back(glm::vec4(0.0f));
Tests.push_back(glm::vec4(2.0f));
Tests.push_back(glm::vec4(0.1f));
Tests.push_back(glm::vec4(0.5f));
Tests.push_back(glm::vec4(-0.9f));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint64 p0 = glm::packHalf4x16(Tests[i]);
glm::vec4 v0 = glm::unpackHalf4x16(p0);
glm::uint64 p1 = glm::packHalf4x16(v0);
glm::vec4 v1 = glm::unpackHalf4x16(p0);
Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
}
return Error;
}
int test_I3x10_1x2()
{
int Error = 0;
std::vector<glm::ivec4> Tests;
Tests.push_back(glm::ivec4(0));
Tests.push_back(glm::ivec4(1));
Tests.push_back(glm::ivec4(-1));
Tests.push_back(glm::ivec4(2));
Tests.push_back(glm::ivec4(-2));
Tests.push_back(glm::ivec4(3));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packI3x10_1x2(Tests[i]);
glm::ivec4 v0 = glm::unpackI3x10_1x2(p0);
glm::uint32 p1 = glm::packI3x10_1x2(v0);
glm::ivec4 v1 = glm::unpackI3x10_1x2(p0);
Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
}
return Error;
}
int test_U3x10_1x2()
{
int Error = 0;
std::vector<glm::uvec4> Tests;
Tests.push_back(glm::uvec4(0));
Tests.push_back(glm::uvec4(1));
Tests.push_back(glm::uvec4(2));
Tests.push_back(glm::uvec4(3));
Tests.push_back(glm::uvec4(4));
Tests.push_back(glm::uvec4(5));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packU3x10_1x2(Tests[i]);
glm::uvec4 v0 = glm::unpackU3x10_1x2(p0);
glm::uint32 p1 = glm::packU3x10_1x2(v0);
glm::uvec4 v1 = glm::unpackU3x10_1x2(p0);
Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
}
return Error;
}
int test_Snorm3x10_1x2()
{
int Error = 0;
std::vector<glm::vec4> Tests;
Tests.push_back(glm::vec4(1.0f));
Tests.push_back(glm::vec4(0.0f));
Tests.push_back(glm::vec4(2.0f));
Tests.push_back(glm::vec4(0.1f));
Tests.push_back(glm::vec4(0.5f));
Tests.push_back(glm::vec4(0.9f));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packSnorm3x10_1x2(Tests[i]);
glm::vec4 v0 = glm::unpackSnorm3x10_1x2(p0);
glm::uint32 p1 = glm::packSnorm3x10_1x2(v0);
glm::vec4 v1 = glm::unpackSnorm3x10_1x2(p0);
Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
}
return Error;
}
int test_Unorm3x10_1x2()
{
int Error = 0;
std::vector<glm::vec4> Tests;
Tests.push_back(glm::vec4(1.0f));
Tests.push_back(glm::vec4(0.0f));
Tests.push_back(glm::vec4(2.0f));
Tests.push_back(glm::vec4(0.1f));
Tests.push_back(glm::vec4(0.5f));
Tests.push_back(glm::vec4(0.9f));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packSnorm3x10_1x2(Tests[i]);
glm::vec4 v0 = glm::unpackSnorm3x10_1x2(p0);
glm::uint32 p1 = glm::packSnorm3x10_1x2(v0);
glm::vec4 v1 = glm::unpackSnorm3x10_1x2(p0);
Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
}
return Error;
}
int test_F2x11_1x10()
{
int Error = 0;
std::vector<glm::vec3> Tests;
Tests.push_back(glm::vec3(1.0f));
Tests.push_back(glm::vec3(0.0f));
Tests.push_back(glm::vec3(2.0f));
Tests.push_back(glm::vec3(0.1f));
Tests.push_back(glm::vec3(0.5f));
Tests.push_back(glm::vec3(0.9f));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packF2x11_1x10(Tests[i]);
glm::vec3 v0 = glm::unpackF2x11_1x10(p0);
glm::uint32 p1 = glm::packF2x11_1x10(v0);
glm::vec3 v1 = glm::unpackF2x11_1x10(p0);
Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
}
return Error;
}
int main()
{
int Error(0);
Error += test_F2x11_1x10();
Error += test_Snorm3x10_1x2();
Error += test_Unorm3x10_1x2();
Error += test_I3x10_1x2();
Error += test_U3x10_1x2();
Error += test_Half1x16();
Error += test_U3x10_1x2();
return Error;
}
@@ -0,0 +1,284 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2011-05-25
// Licence : This source is under MIT licence
// File : test/gtc/quaternion.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/vector_relational.hpp>
#include <vector>
int test_quat_angle()
{
int Error = 0;
{
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N);
Error += glm::epsilonEqual(A, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::normalize(glm::vec3(0, 1, 1)));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N);
Error += glm::epsilonEqual(A, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::normalize(glm::vec3(1, 2, 3)));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 1.0f, 0.01f) ? 0 : 1;
float A = glm::angle(N);
Error += glm::epsilonEqual(A, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
}
return Error;
}
int test_quat_angleAxis()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
glm::quat C = glm::mix(A, B, 0.5f);
glm::quat D = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1));
Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_mix()
{
int Error = 0;
glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1));
glm::quat B = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
glm::quat C = glm::mix(A, B, 0.5f);
glm::quat D = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1));
Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1;
return Error;
}
int test_quat_precision()
{
int Error = 0;
Error += sizeof(glm::lowp_quat) <= sizeof(glm::mediump_quat) ? 0 : 1;
Error += sizeof(glm::mediump_quat) <= sizeof(glm::highp_quat) ? 0 : 1;
return Error;
}
int test_quat_normalize()
{
int Error(0);
{
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 2));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1;
}
{
glm::quat Q = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(1, 2, 3));
glm::quat N = glm::normalize(Q);
float L = glm::length(N);
Error += glm::epsilonEqual(L, 1.0f, 0.000001f) ? 0 : 1;
}
return Error;
}
int test_quat_euler()
{
int Error(0);
{
glm::quat q(1.0f, 0.0f, 0.0f, 1.0f);
float Roll = glm::roll(q);
float Pitch = glm::pitch(q);
float Yaw = glm::yaw(q);
glm::vec3 Angles = glm::eulerAngles(q);
}
{
glm::dquat q(1.0f, 0.0f, 0.0f, 1.0f);
double Roll = glm::roll(q);
double Pitch = glm::pitch(q);
double Yaw = glm::yaw(q);
glm::dvec3 Angles = glm::eulerAngles(q);
}
return Error;
}
int test_quat_slerp()
{
int Error(0);
float const Epsilon = 0.0001f;//glm::epsilon<float>();
float sqrt2 = sqrt(2.0f)/2.0f;
glm::quat id;
glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f);
glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f);
// Testing a == 0
// Must be id
glm::quat id2 = glm::slerp(id, Y90rot, 0.0f);
Error += glm::all(glm::epsilonEqual(id, id2, Epsilon)) ? 0 : 1;
// Testing a == 1
// Must be 90° rotation on Y : 0 0.7 0 0.7
glm::quat Y90rot2 = glm::slerp(id, Y90rot, 1.0f);
Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot2, Epsilon)) ? 0 : 1;
// Testing standard, easy case
// Must be 45° rotation on Y : 0 0.38 0 0.92
glm::quat Y45rot1 = glm::slerp(id, Y90rot, 0.5f);
// Testing reverse case
// Must be 45° rotation on Y : 0 0.38 0 0.92
glm::quat Ym45rot2 = glm::slerp(Y90rot, id, 0.5f);
// Testing against full circle around the sphere instead of shortest path
// Must be 45° rotation on Y
// certainly not a 135° rotation
glm::quat Y45rot3 = glm::slerp(id , -Y90rot, 0.5f);
float Y45angle3 = glm::angle(Y45rot3);
Error += glm::epsilonEqual(Y45angle3, glm::pi<float>() * 0.25f, Epsilon) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Ym45rot2, Y45rot3, Epsilon)) ? 0 : 1;
// Same, but inverted
// Must also be 45° rotation on Y : 0 0.38 0 0.92
// -0 -0.38 -0 -0.92 is ok too
glm::quat Y45rot4 = glm::slerp(-Y90rot, id, 0.5f);
Error += glm::all(glm::epsilonEqual(Ym45rot2, -Y45rot4, Epsilon)) ? 0 : 1;
// Testing q1 = q2
// Must be 90° rotation on Y : 0 0.7 0 0.7
glm::quat Y90rot3 = glm::slerp(Y90rot, Y90rot, 0.5f);
Error += glm::all(glm::epsilonEqual(Y90rot, Y90rot3, Epsilon)) ? 0 : 1;
// Testing 180° rotation
// Must be 90° rotation on almost any axis that is on the XZ plane
glm::quat XZ90rot = glm::slerp(id, -Y90rot, 0.5f);
float XZ90angle = glm::angle(XZ90rot); // Must be PI/4 = 0.78;
Error += glm::epsilonEqual(XZ90angle, glm::pi<float>() * 0.25f, Epsilon) ? 0 : 1;
// Testing almost equal quaternions (this test should pass through the linear interpolation)
// Must be 0 0.00X 0 0.99999
glm::quat almostid = glm::slerp(id, glm::angleAxis(0.1f, glm::vec3(0.0f, 1.0f, 0.0f)), 0.5f);
return Error;
}
int test_quat_mul()
{
int Error(0);
glm::quat temp1 = glm::normalize(glm::quat(1.0f, glm::vec3(0.0, 1.0, 0.0)));
glm::quat temp2 = glm::normalize(glm::quat(0.5f, glm::vec3(1.0, 0.0, 0.0)));
glm::vec3 transformed0 = (temp1 * glm::vec3(0.0, 1.0, 0.0) * glm::inverse(temp1));
glm::vec3 temp4 = temp2 * transformed0 * glm::inverse(temp2);
glm::quat temp5 = glm::normalize(temp1 * temp2);
glm::vec3 temp6 = temp5 * glm::vec3(0.0, 1.0, 0.0) * glm::inverse(temp5);
{
glm::quat temp7;
temp7 *= temp5;
temp7 *= glm::inverse(temp5);
Error += temp7 != glm::quat();
}
return Error;
}
int test_quat_two_axis_ctr()
{
int Error(0);
glm::quat q1(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
glm::vec3 v1 = q1 * glm::vec3(1, 0, 0);
Error += glm::all(glm::epsilonEqual(v1, glm::vec3(0, 1, 0), 0.0001f)) ? 0 : 1;
glm::quat q2 = q1 * q1;
glm::vec3 v2 = q2 * glm::vec3(1, 0, 0);
Error += glm::all(glm::epsilonEqual(v2, glm::vec3(-1, 0, 0), 0.0001f)) ? 0 : 1;
return Error;
}
int test_quat_type()
{
glm::quat A;
glm::dquat B;
return 0;
}
int test_quat_ctr()
{
int Error(0);
# if(GLM_HAS_INITIALIZER_LISTS)
{
glm::quat A{0, 1, 2, 3};
std::vector<glm::quat> B{
{0, 1, 2, 3},
{0, 1, 2, 3}};
}
# endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
int main()
{
int Error(0);
Error += test_quat_ctr();
Error += test_quat_two_axis_ctr();
Error += test_quat_mul();
Error += test_quat_precision();
Error += test_quat_type();
Error += test_quat_angle();
Error += test_quat_angleAxis();
Error += test_quat_mix();
Error += test_quat_normalize();
Error += test_quat_euler();
Error += test_quat_slerp();
return Error;
}
@@ -0,0 +1,197 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-09-19
// Updated : 2011-09-19
// Licence : This source is under MIT licence
// File : test/gtc/random.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/random.hpp>
#include <glm/gtc/epsilon.hpp>
#include <iostream>
#if(GLM_LANG & GLM_LANG_CXX0X_FLAG)
# include <array>
#endif
int test_linearRand()
{
int Error = 0;
{
float ResultFloat = 0.0f;
double ResultDouble = 0.0f;
for(std::size_t i = 0; i < 100000; ++i)
{
ResultFloat += glm::linearRand(-1.0f, 1.0f);
ResultDouble += glm::linearRand(-1.0, 1.0);
}
Error += glm::epsilonEqual(ResultFloat, 0.0f, 0.0001f);
Error += glm::epsilonEqual(ResultDouble, 0.0, 0.0001);
assert(!Error);
}
return Error;
}
int test_circularRand()
{
int Error = 0;
{
std::size_t Max = 100000;
float ResultFloat = 0.0f;
double ResultDouble = 0.0f;
double Radius = 2.0f;
for(std::size_t i = 0; i < Max; ++i)
{
ResultFloat += glm::length(glm::circularRand(1.0f));
ResultDouble += glm::length(glm::circularRand(Radius));
}
Error += glm::epsilonEqual(ResultFloat, float(Max), 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(ResultDouble, double(Max) * double(Radius), 0.01) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_sphericalRand()
{
int Error = 0;
{
std::size_t Max = 100000;
float ResultFloatA = 0.0f;
float ResultFloatB = 0.0f;
float ResultFloatC = 0.0f;
double ResultDoubleA = 0.0f;
double ResultDoubleB = 0.0f;
double ResultDoubleC = 0.0f;
for(std::size_t i = 0; i < Max; ++i)
{
ResultFloatA += glm::length(glm::sphericalRand(1.0f));
ResultDoubleA += glm::length(glm::sphericalRand(1.0));
ResultFloatB += glm::length(glm::sphericalRand(2.0f));
ResultDoubleB += glm::length(glm::sphericalRand(2.0));
ResultFloatC += glm::length(glm::sphericalRand(3.0f));
ResultDoubleC += glm::length(glm::sphericalRand(3.0));
}
Error += glm::epsilonEqual(ResultFloatA, float(Max), 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(ResultDoubleA, double(Max), 0.0001) ? 0 : 1;
Error += glm::epsilonEqual(ResultFloatB, float(Max * 2), 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1;
Error += glm::epsilonEqual(ResultFloatC, float(Max * 3), 0.01f) ? 0 : 1;
Error += glm::epsilonEqual(ResultDoubleC, double(Max * 3), 0.01) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_diskRand()
{
int Error = 0;
{
float ResultFloat = 0.0f;
double ResultDouble = 0.0f;
for(std::size_t i = 0; i < 100000; ++i)
{
ResultFloat += glm::length(glm::diskRand(2.0f));
ResultDouble += glm::length(glm::diskRand(2.0));
}
Error += ResultFloat < 200000.f ? 0 : 1;
Error += ResultDouble < 200000.0 ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_ballRand()
{
int Error = 0;
{
float ResultFloat = 0.0f;
double ResultDouble = 0.0f;
for(std::size_t i = 0; i < 100000; ++i)
{
ResultFloat += glm::length(glm::ballRand(2.0f));
ResultDouble += glm::length(glm::ballRand(2.0));
}
Error += ResultFloat < 200000.f ? 0 : 1;
Error += ResultDouble < 200000.0 ? 0 : 1;
assert(!Error);
}
return Error;
}
/*
#if(GLM_LANG & GLM_LANG_CXX0X_FLAG)
int test_grid()
{
int Error = 0;
typedef std::array<int, 8> colors;
typedef std::array<int, 8 * 8> grid;
grid Grid;
colors Colors;
grid GridBest;
colors ColorsBest;
while(true)
{
for(std::size_t i = 0; i < Grid.size(); ++i)
Grid[i] = int(glm::linearRand(0.0, 8.0 * 8.0 * 8.0 - 1.0) / 64.0);
for(std::size_t i = 0; i < Grid.size(); ++i)
++Colors[Grid[i]];
bool Exit = true;
for(std::size_t i = 0; i < Colors.size(); ++i)
{
if(Colors[i] == 8)
continue;
Exit = false;
break;
}
if(Exit == true)
break;
}
return Error;
}
#endif
*/
int main()
{
int Error = 0;
Error += test_linearRand();
Error += test_circularRand();
Error += test_sphericalRand();
Error += test_diskRand();
Error += test_ballRand();
/*
#if(GLM_LANG & GLM_LANG_CXX0X_FLAG)
Error += test_grid();
#endif
*/
return Error;
}
@@ -0,0 +1,18 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2012-09-19
// Updated : 2012-09-19
// Licence : This source is under MIT licence
// File : test/gtc/reciprocal.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/reciprocal.hpp>
int main()
{
int Error(0);
return Error;
}
@@ -0,0 +1,900 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2013-04-16
// Licence : This source is under MIT licence
// File : test/gtc/type_precision.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/type_precision.hpp>
#include <glm/gtc/quaternion.hpp>
#include <vector>
#if GLM_HAS_OPENMP
# include <omp.h>
#endif
static int test_scalar_size()
{
int Error(0);
Error += sizeof(glm::int8) != 1;
Error += sizeof(glm::int16) != 2;
Error += sizeof(glm::int32) != 4;
Error += sizeof(glm::int64) != 8;
Error += sizeof(glm::uint8) != 1;
Error += sizeof(glm::uint16) != 2;
Error += sizeof(glm::uint32) != 4;
Error += sizeof(glm::uint64) != 8;
Error += sizeof(glm::float32) != 4;
Error += sizeof(glm::float64) != 8;
Error += sizeof(glm::lowp_int8) != 1;
Error += sizeof(glm::lowp_int16) != 2;
Error += sizeof(glm::lowp_int32) != 4;
Error += sizeof(glm::lowp_int64) != 8;
Error += sizeof(glm::lowp_uint8) != 1;
Error += sizeof(glm::lowp_uint16) != 2;
Error += sizeof(glm::lowp_uint32) != 4;
Error += sizeof(glm::lowp_uint64) != 8;
Error += sizeof(glm::lowp_float32) != 4;
Error += sizeof(glm::lowp_float64) != 8;
Error += sizeof(glm::mediump_int8) != 1;
Error += sizeof(glm::mediump_int16) != 2;
Error += sizeof(glm::mediump_int32) != 4;
Error += sizeof(glm::mediump_int64) != 8;
Error += sizeof(glm::mediump_uint8) != 1;
Error += sizeof(glm::mediump_uint16) != 2;
Error += sizeof(glm::mediump_uint32) != 4;
Error += sizeof(glm::mediump_uint64) != 8;
Error += sizeof(glm::mediump_float32) != 4;
Error += sizeof(glm::mediump_float64) != 8;
Error += sizeof(glm::highp_int8) != 1;
Error += sizeof(glm::highp_int16) != 2;
Error += sizeof(glm::highp_int32) != 4;
Error += sizeof(glm::highp_int64) != 8;
Error += sizeof(glm::highp_uint8) != 1;
Error += sizeof(glm::highp_uint16) != 2;
Error += sizeof(glm::highp_uint32) != 4;
Error += sizeof(glm::highp_uint64) != 8;
Error += sizeof(glm::highp_float32) != 4;
Error += sizeof(glm::highp_float64) != 8;
return Error;
}
static int test_fvec_size()
{
int Error(0);
Error += sizeof(glm::f32vec2) != 8;
Error += sizeof(glm::f32vec3) != 12;
Error += sizeof(glm::f32vec4) != 16;
Error += sizeof(glm::f64vec2) != 16;
Error += sizeof(glm::f64vec3) != 24;
Error += sizeof(glm::f64vec4) != 32;
Error += sizeof(glm::lowp_f32vec2) != 8;
Error += sizeof(glm::lowp_f32vec3) != 12;
Error += sizeof(glm::lowp_f32vec4) != 16;
Error += sizeof(glm::lowp_f64vec2) != 16;
Error += sizeof(glm::lowp_f64vec3) != 24;
Error += sizeof(glm::lowp_f64vec4) != 32;
Error += sizeof(glm::mediump_f32vec2) != 8;
Error += sizeof(glm::mediump_f32vec3) != 12;
Error += sizeof(glm::mediump_f32vec4) != 16;
Error += sizeof(glm::mediump_f64vec2) != 16;
Error += sizeof(glm::mediump_f64vec3) != 24;
Error += sizeof(glm::mediump_f64vec4) != 32;
Error += sizeof(glm::highp_f32vec2) != 8;
Error += sizeof(glm::highp_f32vec3) != 12;
Error += sizeof(glm::highp_f32vec4) != 16;
Error += sizeof(glm::highp_f64vec2) != 16;
Error += sizeof(glm::highp_f64vec3) != 24;
Error += sizeof(glm::highp_f64vec4) != 32;
return Error;
}
static int test_fvec_precision()
{
int Error(0);
/*
{
glm::f32vec2 v1;
glm::lowp_f32vec2 v2((glm::f32vec2(v1)));
glm::mediump_f32vec2 v3((glm::f32vec2(v1)));
glm::highp_f32vec2 v4((glm::f32vec2(v1)));
Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v4)) ? 0 : 1;
}
*/
{
glm::f32vec2 v1;
glm::lowp_f32vec2 v2(v1);
glm::mediump_f32vec2 v3(v1);
glm::highp_f32vec2 v4(v1);
Error += glm::all(glm::equal(v1, glm::f32vec2(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f32vec2(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f32vec2(v4))) ? 0 : 1;
}
{
glm::f32vec3 v1;
glm::lowp_f32vec3 v2(v1);
glm::mediump_f32vec3 v3(v1);
glm::highp_f32vec3 v4(v1);
Error += glm::all(glm::equal(v1, glm::f32vec3(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f32vec3(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f32vec3(v4))) ? 0 : 1;
}
{
glm::f32vec4 v1;
glm::lowp_f32vec4 v2(v1);
glm::mediump_f32vec4 v3(v1);
glm::highp_f32vec4 v4(v1);
Error += glm::all(glm::equal(v1, glm::f32vec4(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f32vec4(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f32vec4(v4))) ? 0 : 1;
}
return Error;
}
static int test_dvec_precision()
{
int Error(0);
{
glm::f64vec2 v1;
glm::lowp_f64vec2 v2(v1);
glm::mediump_f64vec2 v3(v1);
glm::highp_f64vec2 v4(v1);
Error += glm::all(glm::equal(v1, glm::f64vec2(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f64vec2(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f64vec2(v4))) ? 0 : 1;
}
{
glm::f64vec3 v1;
glm::lowp_f64vec3 v2(v1);
glm::mediump_f64vec3 v3(v1);
glm::highp_f64vec3 v4(v1);
Error += glm::all(glm::equal(v1, glm::f64vec3(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f64vec3(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f64vec3(v4))) ? 0 : 1;
}
{
glm::f64vec4 v1;
glm::lowp_f64vec4 v2(v1);
glm::mediump_f64vec4 v3(v1);
glm::highp_f64vec4 v4(v1);
Error += glm::all(glm::equal(v1, glm::f64vec4(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f64vec4(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::f64vec4(v4))) ? 0 : 1;
}
return Error;
}
static int test_ivec_size()
{
int Error(0);
Error += sizeof(glm::i8vec2) != 2;
Error += sizeof(glm::i8vec3) != 3;
Error += sizeof(glm::i8vec4) != 4;
Error += sizeof(glm::i16vec2) != 4;
Error += sizeof(glm::i16vec3) != 6;
Error += sizeof(glm::i16vec4) != 8;
Error += sizeof(glm::i32vec2) != 8;
Error += sizeof(glm::i32vec3) != 12;
Error += sizeof(glm::i32vec4) != 16;
Error += sizeof(glm::i64vec2) != 16;
Error += sizeof(glm::i64vec3) != 24;
Error += sizeof(glm::i64vec4) != 32;
Error += sizeof(glm::lowp_i8vec2) != 2;
Error += sizeof(glm::lowp_i8vec3) != 3;
Error += sizeof(glm::lowp_i8vec4) != 4;
Error += sizeof(glm::lowp_i16vec2) != 4;
Error += sizeof(glm::lowp_i16vec3) != 6;
Error += sizeof(glm::lowp_i16vec4) != 8;
Error += sizeof(glm::lowp_i32vec2) != 8;
Error += sizeof(glm::lowp_i32vec3) != 12;
Error += sizeof(glm::lowp_i32vec4) != 16;
Error += sizeof(glm::lowp_i64vec2) != 16;
Error += sizeof(glm::lowp_i64vec3) != 24;
Error += sizeof(glm::lowp_i64vec4) != 32;
Error += sizeof(glm::mediump_i8vec2) != 2;
Error += sizeof(glm::mediump_i8vec3) != 3;
Error += sizeof(glm::mediump_i8vec4) != 4;
Error += sizeof(glm::mediump_i16vec2) != 4;
Error += sizeof(glm::mediump_i16vec3) != 6;
Error += sizeof(glm::mediump_i16vec4) != 8;
Error += sizeof(glm::mediump_i32vec2) != 8;
Error += sizeof(glm::mediump_i32vec3) != 12;
Error += sizeof(glm::mediump_i32vec4) != 16;
Error += sizeof(glm::mediump_i64vec2) != 16;
Error += sizeof(glm::mediump_i64vec3) != 24;
Error += sizeof(glm::mediump_i64vec4) != 32;
Error += sizeof(glm::highp_i8vec2) != 2;
Error += sizeof(glm::highp_i8vec3) != 3;
Error += sizeof(glm::highp_i8vec4) != 4;
Error += sizeof(glm::highp_i16vec2) != 4;
Error += sizeof(glm::highp_i16vec3) != 6;
Error += sizeof(glm::highp_i16vec4) != 8;
Error += sizeof(glm::highp_i32vec2) != 8;
Error += sizeof(glm::highp_i32vec3) != 12;
Error += sizeof(glm::highp_i32vec4) != 16;
Error += sizeof(glm::highp_i64vec2) != 16;
Error += sizeof(glm::highp_i64vec3) != 24;
Error += sizeof(glm::highp_i64vec4) != 32;
return Error;
}
static int test_ivec_precision()
{
int Error(0);
{
glm::i8vec2 v1;
glm::lowp_i8vec2 v2(v1);
glm::mediump_i8vec2 v3(v1);
glm::highp_i8vec2 v4(v1);
Error += glm::all(glm::equal(v1, glm::i8vec2(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i8vec2(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i8vec2(v4))) ? 0 : 1;
}
{
glm::i8vec3 v1;
glm::lowp_i8vec3 v2(v1);
glm::mediump_i8vec3 v3(v1);
glm::highp_i8vec3 v4(v1);
Error += glm::all(glm::equal(v1, glm::i8vec3(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i8vec3(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i8vec3(v4))) ? 0 : 1;
}
{
glm::i8vec4 v1;
glm::lowp_i8vec4 v2(v1);
glm::mediump_i8vec4 v3(v1);
glm::highp_i8vec4 v4(v1);
Error += glm::all(glm::equal(v1, glm::i8vec4(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i8vec4(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i8vec4(v4))) ? 0 : 1;
}
{
glm::i16vec2 v1;
glm::lowp_i16vec2 v2(v1);
glm::mediump_i16vec2 v3(v1);
glm::highp_i16vec2 v4(v1);
Error += glm::all(glm::equal(v1, glm::i16vec2(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i16vec2(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i16vec2(v4))) ? 0 : 1;
}
{
glm::i16vec3 v1;
glm::lowp_i16vec3 v2(v1);
glm::mediump_i16vec3 v3(v1);
glm::highp_i16vec3 v4(v1);
Error += glm::all(glm::equal(v1, glm::i16vec3(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i16vec3(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i16vec3(v4))) ? 0 : 1;
}
{
glm::i16vec4 v1;
glm::lowp_i16vec4 v2(v1);
glm::mediump_i16vec4 v3(v1);
glm::highp_i16vec4 v4(v1);
Error += glm::all(glm::equal(v1, glm::i16vec4(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i16vec4(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i16vec4(v4))) ? 0 : 1;
}
{
glm::i32vec2 v1;
glm::lowp_i32vec2 v2(v1);
glm::mediump_i32vec2 v3(v1);
glm::highp_i32vec2 v4(v1);
Error += glm::all(glm::equal(v1, glm::i32vec2(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i32vec2(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i32vec2(v4))) ? 0 : 1;
}
{
glm::i32vec3 v1;
glm::lowp_i32vec3 v2(v1);
glm::mediump_i32vec3 v3(v1);
glm::highp_i32vec3 v4(v1);
Error += glm::all(glm::equal(v1, glm::i32vec3(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i32vec3(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i32vec3(v4))) ? 0 : 1;
}
{
glm::i32vec4 v1;
glm::lowp_i32vec4 v2(v1);
glm::mediump_i32vec4 v3(v1);
glm::highp_i32vec4 v4(v1);
Error += glm::all(glm::equal(v1, glm::i32vec4(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i32vec4(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i32vec4(v4))) ? 0 : 1;
}
{
glm::i64vec2 v1;
glm::lowp_i64vec2 v2(v1);
glm::mediump_i64vec2 v3(v1);
glm::highp_i64vec2 v4(v1);
Error += glm::all(glm::equal(v1, glm::i64vec2(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i64vec2(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i64vec2(v4))) ? 0 : 1;
}
{
glm::i64vec3 v1;
glm::lowp_i64vec3 v2(v1);
glm::mediump_i64vec3 v3(v1);
glm::highp_i64vec3 v4(v1);
Error += glm::all(glm::equal(v1, glm::i64vec3(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i64vec3(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i64vec3(v4))) ? 0 : 1;
}
{
glm::i64vec4 v1;
glm::lowp_i64vec4 v2(v1);
glm::mediump_i64vec4 v3(v1);
glm::highp_i64vec4 v4(v1);
Error += glm::all(glm::equal(v1, glm::i64vec4(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i64vec4(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::i64vec4(v4))) ? 0 : 1;
}
return Error;
}
static int test_uvec_size()
{
int Error(0);
Error += sizeof(glm::u8vec2) != 2;
Error += sizeof(glm::u8vec3) != 3;
Error += sizeof(glm::u8vec4) != 4;
Error += sizeof(glm::u16vec2) != 4;
Error += sizeof(glm::u16vec3) != 6;
Error += sizeof(glm::u16vec4) != 8;
Error += sizeof(glm::u32vec2) != 8;
Error += sizeof(glm::u32vec3) != 12;
Error += sizeof(glm::u32vec4) != 16;
Error += sizeof(glm::u64vec2) != 16;
Error += sizeof(glm::u64vec3) != 24;
Error += sizeof(glm::u64vec4) != 32;
Error += sizeof(glm::lowp_u8vec2) != 2;
Error += sizeof(glm::lowp_u8vec3) != 3;
Error += sizeof(glm::lowp_u8vec4) != 4;
Error += sizeof(glm::lowp_u16vec2) != 4;
Error += sizeof(glm::lowp_u16vec3) != 6;
Error += sizeof(glm::lowp_u16vec4) != 8;
Error += sizeof(glm::lowp_u32vec2) != 8;
Error += sizeof(glm::lowp_u32vec3) != 12;
Error += sizeof(glm::lowp_u32vec4) != 16;
Error += sizeof(glm::lowp_u64vec2) != 16;
Error += sizeof(glm::lowp_u64vec3) != 24;
Error += sizeof(glm::lowp_u64vec4) != 32;
Error += sizeof(glm::mediump_u8vec2) != 2;
Error += sizeof(glm::mediump_u8vec3) != 3;
Error += sizeof(glm::mediump_u8vec4) != 4;
Error += sizeof(glm::mediump_u16vec2) != 4;
Error += sizeof(glm::mediump_u16vec3) != 6;
Error += sizeof(glm::mediump_u16vec4) != 8;
Error += sizeof(glm::mediump_u32vec2) != 8;
Error += sizeof(glm::mediump_u32vec3) != 12;
Error += sizeof(glm::mediump_u32vec4) != 16;
Error += sizeof(glm::mediump_u64vec2) != 16;
Error += sizeof(glm::mediump_u64vec3) != 24;
Error += sizeof(glm::mediump_u64vec4) != 32;
Error += sizeof(glm::highp_u8vec2) != 2;
Error += sizeof(glm::highp_u8vec3) != 3;
Error += sizeof(glm::highp_u8vec4) != 4;
Error += sizeof(glm::highp_u16vec2) != 4;
Error += sizeof(glm::highp_u16vec3) != 6;
Error += sizeof(glm::highp_u16vec4) != 8;
Error += sizeof(glm::highp_u32vec2) != 8;
Error += sizeof(glm::highp_u32vec3) != 12;
Error += sizeof(glm::highp_u32vec4) != 16;
Error += sizeof(glm::highp_u64vec2) != 16;
Error += sizeof(glm::highp_u64vec3) != 24;
Error += sizeof(glm::highp_u64vec4) != 32;
return Error;
}
static int test_uvec_precision()
{
int Error(0);
{
glm::u8vec2 v1;
glm::lowp_u8vec2 v2(v1);
glm::mediump_u8vec2 v3(v1);
glm::highp_u8vec2 v4(v1);
Error += glm::all(glm::equal(v1, glm::u8vec2(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u8vec2(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u8vec2(v4))) ? 0 : 1;
}
{
glm::u8vec3 v1;
glm::lowp_u8vec3 v2(v1);
glm::mediump_u8vec3 v3(v1);
glm::highp_u8vec3 v4(v1);
Error += glm::all(glm::equal(v1, glm::u8vec3(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u8vec3(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u8vec3(v4))) ? 0 : 1;
}
{
glm::u8vec4 v1;
glm::lowp_u8vec4 v2(v1);
glm::mediump_u8vec4 v3(v1);
glm::highp_u8vec4 v4(v1);
Error += glm::all(glm::equal(v1, glm::u8vec4(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u8vec4(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u8vec4(v4))) ? 0 : 1;
}
{
glm::u16vec2 v1;
glm::lowp_u16vec2 v2(v1);
glm::mediump_u16vec2 v3(v1);
glm::highp_u16vec2 v4(v1);
Error += glm::all(glm::equal(v1, glm::u16vec2(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u16vec2(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u16vec2(v4))) ? 0 : 1;
}
{
glm::u16vec3 v1;
glm::lowp_u16vec3 v2(v1);
glm::mediump_u16vec3 v3(v1);
glm::highp_u16vec3 v4(v1);
Error += glm::all(glm::equal(v1, glm::u16vec3(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u16vec3(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u16vec3(v4))) ? 0 : 1;
}
{
glm::u16vec4 v1;
glm::lowp_u16vec4 v2(v1);
glm::mediump_u16vec4 v3(v1);
glm::highp_u16vec4 v4(v1);
Error += glm::all(glm::equal(v1, glm::u16vec4(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u16vec4(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u16vec4(v4))) ? 0 : 1;
}
{
glm::u32vec2 v1;
glm::lowp_u32vec2 v2(v1);
glm::mediump_u32vec2 v3(v1);
glm::highp_u32vec2 v4(v1);
Error += glm::all(glm::equal(v1, glm::u32vec2(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u32vec2(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u32vec2(v4))) ? 0 : 1;
}
{
glm::u32vec3 v1;
glm::lowp_u32vec3 v2(v1);
glm::mediump_u32vec3 v3(v1);
glm::highp_u32vec3 v4(v1);
Error += glm::all(glm::equal(v1, glm::u32vec3(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u32vec3(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u32vec3(v4))) ? 0 : 1;
}
{
glm::u32vec4 v1;
glm::lowp_u32vec4 v2(v1);
glm::mediump_u32vec4 v3(v1);
glm::highp_u32vec4 v4(v1);
Error += glm::all(glm::equal(v1, glm::u32vec4(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u32vec4(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u32vec4(v4))) ? 0 : 1;
}
{
glm::u64vec2 v1;
glm::lowp_u64vec2 v2(v1);
glm::mediump_u64vec2 v3(v1);
glm::highp_u64vec2 v4(v1);
Error += glm::all(glm::equal(v1, glm::u64vec2(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u64vec2(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u64vec2(v4))) ? 0 : 1;
}
{
glm::u64vec3 v1;
glm::lowp_u64vec3 v2(v1);
glm::mediump_u64vec3 v3(v1);
glm::highp_u64vec3 v4(v1);
Error += glm::all(glm::equal(v1, glm::u64vec3(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u64vec3(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u64vec3(v4))) ? 0 : 1;
}
{
glm::u64vec4 v1;
glm::lowp_u64vec4 v2(v1);
glm::mediump_u64vec4 v3(v1);
glm::highp_u64vec4 v4(v1);
Error += glm::all(glm::equal(v1, glm::u64vec4(v2))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u64vec4(v3))) ? 0 : 1;
Error += glm::all(glm::equal(v1, glm::u64vec4(v4))) ? 0 : 1;
}
return Error;
}
static int test_fmat_size()
{
int Error(0);
Error += sizeof(glm::mat2) != 16;
Error += sizeof(glm::mat3) != 36;
Error += sizeof(glm::mat4) != 64;
Error += sizeof(glm::mat2x2) != 16;
Error += sizeof(glm::mat2x3) != 24;
Error += sizeof(glm::mat2x4) != 32;
Error += sizeof(glm::mat3x2) != 24;
Error += sizeof(glm::mat3x3) != 36;
Error += sizeof(glm::mat3x4) != 48;
Error += sizeof(glm::mat4x2) != 32;
Error += sizeof(glm::mat4x3) != 48;
Error += sizeof(glm::mat4x4) != 64;
Error += sizeof(glm::fmat2) != 16;
Error += sizeof(glm::fmat3) != 36;
Error += sizeof(glm::fmat4) != 64;
Error += sizeof(glm::fmat2x2) != 16;
Error += sizeof(glm::fmat2x3) != 24;
Error += sizeof(glm::fmat2x4) != 32;
Error += sizeof(glm::fmat3x2) != 24;
Error += sizeof(glm::fmat3x3) != 36;
Error += sizeof(glm::fmat3x4) != 48;
Error += sizeof(glm::fmat4x2) != 32;
Error += sizeof(glm::fmat4x3) != 48;
Error += sizeof(glm::fmat4x4) != 64;
Error += sizeof(glm::f32mat2) != 16;
Error += sizeof(glm::f32mat3) != 36;
Error += sizeof(glm::f32mat4) != 64;
Error += sizeof(glm::f32mat2x2) != 16;
Error += sizeof(glm::f32mat2x3) != 24;
Error += sizeof(glm::f32mat2x4) != 32;
Error += sizeof(glm::f32mat3x2) != 24;
Error += sizeof(glm::f32mat3x3) != 36;
Error += sizeof(glm::f32mat3x4) != 48;
Error += sizeof(glm::f32mat4x2) != 32;
Error += sizeof(glm::f32mat4x3) != 48;
Error += sizeof(glm::f32mat4x4) != 64;
Error += sizeof(glm::lowp_mat2) != 16;
Error += sizeof(glm::lowp_mat3) != 36;
Error += sizeof(glm::lowp_mat4) != 64;
Error += sizeof(glm::lowp_mat2x2) != 16;
Error += sizeof(glm::lowp_mat2x3) != 24;
Error += sizeof(glm::lowp_mat2x4) != 32;
Error += sizeof(glm::lowp_mat3x2) != 24;
Error += sizeof(glm::lowp_mat3x3) != 36;
Error += sizeof(glm::lowp_mat3x4) != 48;
Error += sizeof(glm::lowp_mat4x2) != 32;
Error += sizeof(glm::lowp_mat4x3) != 48;
Error += sizeof(glm::lowp_mat4x4) != 64;
Error += sizeof(glm::lowp_fmat2) != 16;
Error += sizeof(glm::lowp_fmat3) != 36;
Error += sizeof(glm::lowp_fmat4) != 64;
Error += sizeof(glm::lowp_fmat2x2) != 16;
Error += sizeof(glm::lowp_fmat2x3) != 24;
Error += sizeof(glm::lowp_fmat2x4) != 32;
Error += sizeof(glm::lowp_fmat3x2) != 24;
Error += sizeof(glm::lowp_fmat3x3) != 36;
Error += sizeof(glm::lowp_fmat3x4) != 48;
Error += sizeof(glm::lowp_fmat4x2) != 32;
Error += sizeof(glm::lowp_fmat4x3) != 48;
Error += sizeof(glm::lowp_fmat4x4) != 64;
Error += sizeof(glm::lowp_f32mat2) != 16;
Error += sizeof(glm::lowp_f32mat3) != 36;
Error += sizeof(glm::lowp_f32mat4) != 64;
Error += sizeof(glm::lowp_f32mat2x2) != 16;
Error += sizeof(glm::lowp_f32mat2x3) != 24;
Error += sizeof(glm::lowp_f32mat2x4) != 32;
Error += sizeof(glm::lowp_f32mat3x2) != 24;
Error += sizeof(glm::lowp_f32mat3x3) != 36;
Error += sizeof(glm::lowp_f32mat3x4) != 48;
Error += sizeof(glm::lowp_f32mat4x2) != 32;
Error += sizeof(glm::lowp_f32mat4x3) != 48;
Error += sizeof(glm::lowp_f32mat4x4) != 64;
Error += sizeof(glm::mediump_mat2) != 16;
Error += sizeof(glm::mediump_mat3) != 36;
Error += sizeof(glm::mediump_mat4) != 64;
Error += sizeof(glm::mediump_mat2x2) != 16;
Error += sizeof(glm::mediump_mat2x3) != 24;
Error += sizeof(glm::mediump_mat2x4) != 32;
Error += sizeof(glm::mediump_mat3x2) != 24;
Error += sizeof(glm::mediump_mat3x3) != 36;
Error += sizeof(glm::mediump_mat3x4) != 48;
Error += sizeof(glm::mediump_mat4x2) != 32;
Error += sizeof(glm::mediump_mat4x3) != 48;
Error += sizeof(glm::mediump_mat4x4) != 64;
Error += sizeof(glm::mediump_fmat2) != 16;
Error += sizeof(glm::mediump_fmat3) != 36;
Error += sizeof(glm::mediump_fmat4) != 64;
Error += sizeof(glm::mediump_fmat2x2) != 16;
Error += sizeof(glm::mediump_fmat2x3) != 24;
Error += sizeof(glm::mediump_fmat2x4) != 32;
Error += sizeof(glm::mediump_fmat3x2) != 24;
Error += sizeof(glm::mediump_fmat3x3) != 36;
Error += sizeof(glm::mediump_fmat3x4) != 48;
Error += sizeof(glm::mediump_fmat4x2) != 32;
Error += sizeof(glm::mediump_fmat4x3) != 48;
Error += sizeof(glm::mediump_fmat4x4) != 64;
Error += sizeof(glm::mediump_f32mat2) != 16;
Error += sizeof(glm::mediump_f32mat3) != 36;
Error += sizeof(glm::mediump_f32mat4) != 64;
Error += sizeof(glm::mediump_f32mat2x2) != 16;
Error += sizeof(glm::mediump_f32mat2x3) != 24;
Error += sizeof(glm::mediump_f32mat2x4) != 32;
Error += sizeof(glm::mediump_f32mat3x2) != 24;
Error += sizeof(glm::mediump_f32mat3x3) != 36;
Error += sizeof(glm::mediump_f32mat3x4) != 48;
Error += sizeof(glm::mediump_f32mat4x2) != 32;
Error += sizeof(glm::mediump_f32mat4x3) != 48;
Error += sizeof(glm::mediump_f32mat4x4) != 64;
Error += sizeof(glm::highp_mat2) != 16;
Error += sizeof(glm::highp_mat3) != 36;
Error += sizeof(glm::highp_mat4) != 64;
Error += sizeof(glm::highp_mat2x2) != 16;
Error += sizeof(glm::highp_mat2x3) != 24;
Error += sizeof(glm::highp_mat2x4) != 32;
Error += sizeof(glm::highp_mat3x2) != 24;
Error += sizeof(glm::highp_mat3x3) != 36;
Error += sizeof(glm::highp_mat3x4) != 48;
Error += sizeof(glm::highp_mat4x2) != 32;
Error += sizeof(glm::highp_mat4x3) != 48;
Error += sizeof(glm::highp_mat4x4) != 64;
Error += sizeof(glm::highp_fmat2) != 16;
Error += sizeof(glm::highp_fmat3) != 36;
Error += sizeof(glm::highp_fmat4) != 64;
Error += sizeof(glm::highp_fmat2x2) != 16;
Error += sizeof(glm::highp_fmat2x3) != 24;
Error += sizeof(glm::highp_fmat2x4) != 32;
Error += sizeof(glm::highp_fmat3x2) != 24;
Error += sizeof(glm::highp_fmat3x3) != 36;
Error += sizeof(glm::highp_fmat3x4) != 48;
Error += sizeof(glm::highp_fmat4x2) != 32;
Error += sizeof(glm::highp_fmat4x3) != 48;
Error += sizeof(glm::highp_fmat4x4) != 64;
Error += sizeof(glm::highp_f32mat2) != 16;
Error += sizeof(glm::highp_f32mat3) != 36;
Error += sizeof(glm::highp_f32mat4) != 64;
Error += sizeof(glm::highp_f32mat2x2) != 16;
Error += sizeof(glm::highp_f32mat2x3) != 24;
Error += sizeof(glm::highp_f32mat2x4) != 32;
Error += sizeof(glm::highp_f32mat3x2) != 24;
Error += sizeof(glm::highp_f32mat3x3) != 36;
Error += sizeof(glm::highp_f32mat3x4) != 48;
Error += sizeof(glm::highp_f32mat4x2) != 32;
Error += sizeof(glm::highp_f32mat4x3) != 48;
Error += sizeof(glm::highp_f32mat4x4) != 64;
return Error;
}
static int test_dmat_size()
{
int Error(0);
Error += sizeof(glm::f64mat2) != 32;
Error += sizeof(glm::f64mat3) != 72;
Error += sizeof(glm::f64mat4) != 128;
Error += sizeof(glm::f64mat2x2) != 32;
Error += sizeof(glm::f64mat2x3) != 48;
Error += sizeof(glm::f64mat2x4) != 64;
Error += sizeof(glm::f64mat3x2) != 48;
Error += sizeof(glm::f64mat3x3) != 72;
Error += sizeof(glm::f64mat3x4) != 96;
Error += sizeof(glm::f64mat4x2) != 64;
Error += sizeof(glm::f64mat4x3) != 96;
Error += sizeof(glm::f64mat4x4) != 128;
Error += sizeof(glm::lowp_f64mat2) != 32;
Error += sizeof(glm::lowp_f64mat3) != 72;
Error += sizeof(glm::lowp_f64mat4) != 128;
Error += sizeof(glm::lowp_f64mat2x2) != 32;
Error += sizeof(glm::lowp_f64mat2x3) != 48;
Error += sizeof(glm::lowp_f64mat2x4) != 64;
Error += sizeof(glm::lowp_f64mat3x2) != 48;
Error += sizeof(glm::lowp_f64mat3x3) != 72;
Error += sizeof(glm::lowp_f64mat3x4) != 96;
Error += sizeof(glm::lowp_f64mat4x2) != 64;
Error += sizeof(glm::lowp_f64mat4x3) != 96;
Error += sizeof(glm::lowp_f64mat4x4) != 128;
Error += sizeof(glm::mediump_f64mat2) != 32;
Error += sizeof(glm::mediump_f64mat3) != 72;
Error += sizeof(glm::mediump_f64mat4) != 128;
Error += sizeof(glm::mediump_f64mat2x2) != 32;
Error += sizeof(glm::mediump_f64mat2x3) != 48;
Error += sizeof(glm::mediump_f64mat2x4) != 64;
Error += sizeof(glm::mediump_f64mat3x2) != 48;
Error += sizeof(glm::mediump_f64mat3x3) != 72;
Error += sizeof(glm::mediump_f64mat3x4) != 96;
Error += sizeof(glm::mediump_f64mat4x2) != 64;
Error += sizeof(glm::mediump_f64mat4x3) != 96;
Error += sizeof(glm::mediump_f64mat4x4) != 128;
Error += sizeof(glm::highp_f64mat2) != 32;
Error += sizeof(glm::highp_f64mat3) != 72;
Error += sizeof(glm::highp_f64mat4) != 128;
Error += sizeof(glm::highp_f64mat2x2) != 32;
Error += sizeof(glm::highp_f64mat2x3) != 48;
Error += sizeof(glm::highp_f64mat2x4) != 64;
Error += sizeof(glm::highp_f64mat3x2) != 48;
Error += sizeof(glm::highp_f64mat3x3) != 72;
Error += sizeof(glm::highp_f64mat3x4) != 96;
Error += sizeof(glm::highp_f64mat4x2) != 64;
Error += sizeof(glm::highp_f64mat4x3) != 96;
Error += sizeof(glm::highp_f64mat4x4) != 128;
return Error;
}
static int test_quat_size()
{
int Error = 0;
Error += sizeof(glm::f32quat) != 16;
Error += sizeof(glm::f64quat) != 32;
Error += sizeof(glm::lowp_f32quat) != 16;
Error += sizeof(glm::lowp_f64quat) != 32;
Error += sizeof(glm::mediump_f32quat) != 16;
Error += sizeof(glm::mediump_f64quat) != 32;
Error += sizeof(glm::highp_f32quat) != 16;
Error += sizeof(glm::highp_f64quat) != 32;
return Error;
}
static int test_quat_precision()
{
int Error(0);
{
glm::f32quat q1;
glm::lowp_f32quat qA(q1);
glm::mediump_f32quat qB(q1);
glm::highp_f32quat qC(q1);
glm::f32quat q2(qA);
glm::f32quat q3(qB);
glm::f32quat q4(qC);
Error += glm::all(glm::equal(q1, q2)) ? 0 : 1;
Error += glm::all(glm::equal(q1, q3)) ? 0 : 1;
Error += glm::all(glm::equal(q1, q4)) ? 0 : 1;
}
return Error;
}
static int test_fvec_conversion()
{
int Error(0);
{
glm::highp_vec4 a = glm::vec4(1, 2, 3, 4);
glm::mediump_vec4 b = glm::vec4(1, 2, 3, 4);
glm::lowp_vec4 c = b;
glm::mediump_vec4 d = c;
glm::lowp_ivec4 e = glm::ivec4(d);
glm::lowp_ivec3 f = glm::ivec3(e);
Error += glm::all(glm::equal(b, d)) ? 0 : 1;
}
return Error;
}
static int test_openmp()
{
std::vector<glm::u8vec3> VectorA(1000);
std::vector<glm::u8vec3> VectorB(1000);
std::vector<glm::u8vec3> VectorC(1000);
for (std::size_t i = 0; i < VectorA.size(); ++i)
{
VectorA[i] = glm::u8vec3(1, 1, 1);
VectorB[i] = glm::u8vec3(1, 1, 1);
}
#pragma omp parallel for default(none) shared(VectorA, VectorB, VectorC)
for (int i = 0; i < VectorC.size(); ++i)
{
VectorC[i] = VectorA[i] + VectorB[i];
}
return 0;
}
int main()
{
int Error(0);
Error += test_openmp();
Error += test_scalar_size();
Error += test_fvec_size();
Error += test_fvec_precision();
Error += test_fvec_conversion();
Error += test_dvec_precision();
Error += test_ivec_size();
Error += test_ivec_precision();
Error += test_uvec_size();
Error += test_uvec_precision();
Error += test_fmat_size();
Error += test_dmat_size();
Error += test_quat_size();
Error += test_quat_precision();
return Error;
}
@@ -0,0 +1,262 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2010-09-16
// Updated : 2011-05-27
// Licence : This source is under MIT licence
// File : test/gtc/type_ptr.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/type_ptr.hpp>
int test_value_ptr_vec()
{
int Error = 0;
{
glm::vec2 v(1.0);
float * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::vec3 v(1.0);
float * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::vec4 v(1.0);
float * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::dvec2 v(1.0);
double * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::dvec3 v(1.0);
double * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::dvec4 v(1.0);
double * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
return Error;
}
int test_value_ptr_vec_const()
{
int Error = 0;
{
glm::vec2 const v(1.0);
float const * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::vec3 const v(1.0);
float const * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::vec4 const v(1.0);
float const * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::dvec2 const v(1.0);
double const * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::dvec3 const v(1.0);
double const * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
{
glm::dvec4 const v(1.0);
double const * p = glm::value_ptr(v);
Error += p == &v[0] ? 0 : 1;
}
return Error;
}
int test_value_ptr_mat()
{
int Error = 0;
{
glm::mat2x2 m(1.0);
float * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat2x3 m(1.0);
float * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat2x4 m(1.0);
float * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat3x2 m(1.0);
float * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat3x3 m(1.0);
float * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat3x4 m(1.0);
float * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat4x2 m(1.0);
float * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat4x3 m(1.0);
float * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat4x4 m(1.0);
float * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
return Error;
}
int test_value_ptr_mat_const()
{
int Error = 0;
{
glm::mat2x2 const m(1.0);
float const * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat2x3 const m(1.0);
float const * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat2x4 const m(1.0);
float const * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat3x2 const m(1.0);
float const * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat3x3 const m(1.0);
float const * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat3x4 const m(1.0);
float const * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat4x2 const m(1.0);
float const * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat4x3 const m(1.0);
float const * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
{
glm::mat4x4 const m(1.0);
float const * p = glm::value_ptr(m);
Error += p == &m[0][0] ? 0 : 1;
}
return Error;
}
int test_make_pointer_mat()
{
int Error = 0;
float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
double ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
glm::mat2x2 Mat2x2A = glm::make_mat2x2(ArrayA);
glm::mat2x3 Mat2x3A = glm::make_mat2x3(ArrayA);
glm::mat2x4 Mat2x4A = glm::make_mat2x4(ArrayA);
glm::mat3x2 Mat3x2A = glm::make_mat3x2(ArrayA);
glm::mat3x3 Mat3x3A = glm::make_mat3x3(ArrayA);
glm::mat3x4 Mat3x4A = glm::make_mat3x4(ArrayA);
glm::mat4x2 Mat4x2A = glm::make_mat4x2(ArrayA);
glm::mat4x3 Mat4x3A = glm::make_mat4x3(ArrayA);
glm::mat4x4 Mat4x4A = glm::make_mat4x4(ArrayA);
glm::dmat2x2 Mat2x2B = glm::make_mat2x2(ArrayB);
glm::dmat2x3 Mat2x3B = glm::make_mat2x3(ArrayB);
glm::dmat2x4 Mat2x4B = glm::make_mat2x4(ArrayB);
glm::dmat3x2 Mat3x2B = glm::make_mat3x2(ArrayB);
glm::dmat3x3 Mat3x3B = glm::make_mat3x3(ArrayB);
glm::dmat3x4 Mat3x4B = glm::make_mat3x4(ArrayB);
glm::dmat4x2 Mat4x2B = glm::make_mat4x2(ArrayB);
glm::dmat4x3 Mat4x3B = glm::make_mat4x3(ArrayB);
glm::dmat4x4 Mat4x4B = glm::make_mat4x4(ArrayB);
return Error;
}
int test_make_pointer_vec()
{
int Error = 0;
float ArrayA[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
int ArrayB[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
bool ArrayC[] = {true, false, true, false, true, false, true, false, true, false, true, false, true, false, true, false};
glm::vec2 Vec2A = glm::make_vec2(ArrayA);
glm::vec3 Vec3A = glm::make_vec3(ArrayA);
glm::vec4 Vec4A = glm::make_vec4(ArrayA);
glm::ivec2 Vec2B = glm::make_vec2(ArrayB);
glm::ivec3 Vec3B = glm::make_vec3(ArrayB);
glm::ivec4 Vec4B = glm::make_vec4(ArrayB);
glm::bvec2 Vec2C = glm::make_vec2(ArrayC);
glm::bvec3 Vec3C = glm::make_vec3(ArrayC);
glm::bvec4 Vec4C = glm::make_vec4(ArrayC);
return Error;
}
int main()
{
int Error = 0;
Error += test_make_pointer_vec();
Error += test_make_pointer_mat();
Error += test_value_ptr_vec();
Error += test_value_ptr_vec_const();
Error += test_value_ptr_mat();
Error += test_value_ptr_mat_const();
return Error;
}
+107
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@@ -0,0 +1,107 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-04-26
// Updated : 2011-04-26
// Licence : This source is under MIT licence
// File : test/gtc/ulp.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#include <glm/gtc/ulp.hpp>
#include <iostream>
#include <limits>
int test_ulp_float_dist()
{
int Error = 0;
float A = 1.0f;
float B = glm::next_float(A);
Error += A != B ? 0 : 1;
float C = glm::prev_float(B);
Error += A == C ? 0 : 1;
int D = glm::float_distance(A, B);
Error += D == 1 ? 0 : 1;
int E = glm::float_distance(A, C);
Error += E == 0 ? 0 : 1;
return Error;
}
int test_ulp_float_step()
{
int Error = 0;
float A = 1.0f;
for(int i = 10; i < 1000; i *= 10)
{
float B = glm::next_float(A, i);
Error += A != B ? 0 : 1;
float C = glm::prev_float(B, i);
Error += A == C ? 0 : 1;
int D = glm::float_distance(A, B);
Error += D == i ? 0 : 1;
int E = glm::float_distance(A, C);
Error += E == 0 ? 0 : 1;
}
return Error;
}
int test_ulp_double_dist()
{
int Error = 0;
double A = 1.0;
double B = glm::next_float(A);
Error += A != B ? 0 : 1;
double C = glm::prev_float(B);
Error += A == C ? 0 : 1;
int D = glm::float_distance(A, B);
Error += D == 1 ? 0 : 1;
int E = glm::float_distance(A, C);
Error += E == 0 ? 0 : 1;
return Error;
}
int test_ulp_double_step()
{
int Error = 0;
double A = 1.0;
for(int i = 10; i < 1000; i *= 10)
{
double B = glm::next_float(A, i);
Error += A != B ? 0 : 1;
double C = glm::prev_float(B, i);
Error += A == C ? 0 : 1;
int D = glm::float_distance(A, B);
Error += D == i ? 0 : 1;
int E = glm::float_distance(A, C);
Error += E == 0 ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_ulp_float_dist();
Error += test_ulp_float_step();
Error += test_ulp_double_dist();
Error += test_ulp_double_step();
return Error;
}