Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
Conflicts: Escape-the-Dawn/GameWorld.cpp Escape-the-Dawn/Systems/CollisionSystem.cpp Escape-the-Dawn/Systems/SoundSystem.h Escape-the-Dawn/Systems/SoundsSystem.cpp
This commit is contained in:
@@ -3,7 +3,7 @@
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void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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if (parent != 0)
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/*if (parent != 0)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
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@@ -11,7 +11,18 @@ void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID
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transform->Position[0] += parentTransform->Position[0];
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transform->Position[1] += parentTransform->Position[1];
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transform->Position[2] += parentTransform->Position[2];
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}
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}*/
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auto collisionComponent = m_World->GetComponent<Components::Collision>(entity, "Collision");
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if (!collisionComponent)
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return;
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// Clear old collisions
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collisionComponent->CollidingEntities.clear();
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// Quit out if we're not interested in collision events
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if (!collisionComponent->Interested)
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return;
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auto entities = m_World->GetEntities();
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@@ -36,7 +47,8 @@ void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID
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//pair.first, pair.second;
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if(entity == entity2)
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break;
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continue;
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Intersects(entity, entity2);
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}
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}
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@@ -0,0 +1,134 @@
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#include "CollisionSystem.h"
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#include "World.h"
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void Systems::CollisionSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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/*if (parent != 0)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
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auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
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transform->Position[0] += parentTransform->Position[0];
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transform->Position[1] += parentTransform->Position[1];
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transform->Position[2] += parentTransform->Position[2];
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<<<<<<< HEAD
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}
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=======
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}*/
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auto collisionComponent = m_World->GetComponent<Components::Collision>(entity, "Collision");
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if (!collisionComponent)
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return;
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// Clear old collisions
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collisionComponent->CollidingEntities.clear();
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// Quit out if we're not interested in collision events
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if (!collisionComponent->Interested)
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return;
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>>>>>>> f76c0b336f87a259a7eabf3c532fc885f155a605
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auto entities = m_World->GetEntities();
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for (auto pair : *entities) {
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EntityID entity2 = pair.first;
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EntityID parent2 = pair.second;
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// Check if entity2 is a child of entity
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/*auto currentParent = parent;
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bool childOfEntity2 = false;
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while (currentParent != 0) {
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if (currentParent == entity2) {
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childOfEntity2 = true;
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break;
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}
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currentParent = entities[currentParent];
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}
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if (childOfEntity2)
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continue;*/
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// Check if we're the parent to entity2
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//pair.first, pair.second;
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if(entity == entity2)
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continue;
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Intersects(entity, entity2);
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}
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}
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void Systems::CollisionSystem::Intersects(EntityID aEntity, EntityID bEntity)
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{
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auto aTransform = m_World->GetComponent<Components::Transform>(aEntity, "Transform");
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if(aTransform == nullptr)
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return;
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auto bTransform = m_World->GetComponent<Components::Transform>(bEntity, "Transform");
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if(bTransform == nullptr)
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return;
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auto aCollisionComponent = m_World->GetComponent<Components::Collision>(aEntity, "Collision");
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if(aCollisionComponent == nullptr)
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return;
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auto bCollisionComponent = m_World->GetComponent<Components::Collision>(bEntity, "Collision");
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if(bCollisionComponent == nullptr)
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return;
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auto aBounds = m_World->GetComponent<Components::Bounds>(aEntity, "Bounds");
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auto bBounds = m_World->GetComponent<Components::Bounds>(bEntity, "Bounds");
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glm::vec3 aPos = aTransform->Position + (aBounds->Origin * aTransform->Scale);
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glm::vec3 bPos = bTransform->Position + (bBounds->Origin * bTransform->Scale);
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glm::vec3 aMax = aPos + aBounds->VolumeVector * aTransform->Scale;
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glm::vec3 aMin = aPos - aBounds->VolumeVector * aTransform->Scale;
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glm::vec3 bMax = bPos + bBounds->VolumeVector * bTransform->Scale;
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glm::vec3 bMin = bPos - bBounds->VolumeVector * bTransform->Scale;
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if (aMin.x <= bMax.x && bMin.x <= aMax.x) {
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if (aMin.y <= bMax.y && bMin.y <= aMax.y) {
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if (aMin.z <= bMax.z && bMin.z <= aMax.z) {
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aCollisionComponent->CollidingEntities.push_back(aEntity);
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bCollisionComponent->CollidingEntities.push_back(bEntity);
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return;
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}
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}
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}
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}
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void Systems::CollisionSystem::CreateBoundingBox(std::shared_ptr<Components::Bounds> bounds)
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{
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float width = abs(bounds->VolumeVector.x);
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float height = abs(bounds->VolumeVector.y);
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float depth = abs(bounds->VolumeVector.z);
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GLfloat vertices[] = {
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bounds->Origin.x - width, bounds->Origin.y - height, bounds->Origin.z - depth, 1.0,
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bounds->Origin.x + width, bounds->Origin.y - height, bounds->Origin.z - depth, 1.0,
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bounds->Origin.x + width, bounds->Origin.y + height, bounds->Origin.z - depth, 1.0,
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bounds->Origin.x - width, bounds->Origin.y + height, bounds->Origin.z - depth, 1.0,
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bounds->Origin.x - width, bounds->Origin.y - height, bounds->Origin.z + depth, 1.0,
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bounds->Origin.x + width, bounds->Origin.y - height, bounds->Origin.z + depth, 1.0,
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bounds->Origin.x + width, bounds->Origin.y + height, bounds->Origin.z + depth, 1.0,
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bounds->Origin.x - width, bounds->Origin.y + height, bounds->Origin.z + depth, 1.0,
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};
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GLuint vbo_vertices;
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glGenBuffers(1, &vbo_vertices);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_vertices);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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GLushort elements[] = {
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0, 1, 2, 3,
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4, 5, 6, 7,
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0, 4, 1, 5,
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2, 6, 3, 7
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};
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GLuint ibo_elements;
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glGenBuffers(1, &ibo_elements);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_elements);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elements), elements, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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@@ -47,6 +47,10 @@ void Systems::InputSystem::Update(double dt)
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if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2]) {
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m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
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}
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// Bounds
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if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3]) {
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m_Renderer->DrawBounds(!m_Renderer->DrawBounds());
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}
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#endif
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}
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@@ -4,16 +4,15 @@ Systems::LevelGenerationSystem::LevelGenerationSystem( World* world )
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: System(world)
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{
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elapsedtime = 0;
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velocity = 0;
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startx = 0;
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startyz = glm::vec2(0, -1000);
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}
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void Systems::LevelGenerationSystem::SpawnObstacle()
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{
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typeRandom = 0 + (rand() % 3);
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typeRandom = 0 + (rand() % 10);
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EntityID ent;
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@@ -24,36 +23,64 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
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bounds = m_World->AddComponent<Components::Bounds>(ent, "Bounds");
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collision = m_World->AddComponent<Components::Collision>(ent, "Collision");
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model = m_World->AddComponent<Components::Model>(ent, "Model");
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auto sound = m_World->AddComponent<Components::SoundEmitter>(ent, "SoundEmitter");
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positionRandom = -500 + (rand() % 1000);
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positionRandom = -500 + startx + (rand() % 1000);
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transform->Position = glm::vec3(positionRandom, startyz);
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//transform->Velocity = glm::vec3(0.f, 10.f, 100.f);
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switch (typeRandom)
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{
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case 0:
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transform->Position = glm::vec3( positionRandom, startyz); // fix position
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sound->Loop = true;
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sound->Gain = 1.f;
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sound->ReferenceDistance = 15.f;
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m_World->GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(sound, "Sounds/hum.wav");
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if(typeRandom >= 0 && typeRandom < 2) // Mountain stuff :D
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{
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float scale = (float)(rand() % 1000) / 250;
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transform->Scale = glm::vec3(scale);
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bounds->VolumeVector = glm::vec3(9, 12, 7);
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bounds->Origin = glm::vec3(1,11,-1);
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model->ModelFile = "Models/obstacle_mountain_1.obj";
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break;
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case 1:
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transform->Position = glm::vec3( positionRandom, startyz); // fix position
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}
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else if(typeRandom >= 2 && typeRandom < 5) // Single Mountain :D
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{
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float scale = (float)(rand() % 1000) / 200;
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transform->Scale = glm::vec3(scale);
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bounds->VolumeVector = glm::vec3(3.5f, 7.5f, 3.5f);
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bounds->Origin = glm::vec3(0,7.5f,0);
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model->ModelFile = "Models/obstacle_mountain_2.obj";
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break;
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case 2:
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transform->Position = glm::vec3( positionRandom, startyz); // fix position
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}
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else if(typeRandom >= 5 && typeRandom < 8)
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{
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float scale = (float)(rand() % 1000) / 100;
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transform->Scale = glm::vec3(scale);
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bounds->VolumeVector = glm::vec3(1, 1, 1);
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bounds->Origin = glm::vec3(0,1,0);
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model->ModelFile = "Models/obstacle_cube_1.obj";
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}
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if(typeRandom >= 8 && typeRandom < 10)
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{
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float scale = (float)(rand() % 1000) / 100;
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bounds->VolumeVector = glm::vec3(4, 4, 4);
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bounds->Origin = glm::vec3(0,4,0);
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pointLight = m_World->AddComponent<Components::PointLight>(ent, "PointLight");
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pointLight->Specular = glm::vec3(1.0, 1.0, 1.0);
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pointLight->Diffuse = glm::vec3(0.3, 1.0, 0.3);
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pointLight->constantAttenuation = 0.f;
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pointLight->linearAttenuation = 1.f;
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pointLight->quadraticAttenuation = 0.f;
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pointLight->spotExponent = 0.0f;
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break;
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default:
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powerUp = m_World->AddComponent<Components::PowerUp>(ent, "PowerUp");
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powerUp->Speed = 10.f;
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break;
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}
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model->ModelFile = "Models/powerup.obj";
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}
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// Put it below ground level
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transform->Position.y -= bounds->VolumeVector.y * 2.f;
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}
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@@ -67,17 +94,24 @@ void Systems::LevelGenerationSystem::Update( double dt )
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elapsedtime = 0;
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}
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std::vector<EntityID> removethis;
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std::list<EntityID> removethis;
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for(auto ent : obstacles)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(ent, "Transform");
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transformComponent->Position.z += 100.f * dt;
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auto transform = m_World->GetComponent<Components::Transform>(ent, "Transform");
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if(transformComponent->Position.z > 100)
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transform->Velocity.z = -velocity;
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transform->Position += transform->Velocity * (float)dt;
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// Stop raising obstacles when they reach ground level
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if (transform->Velocity.y > 0 && transform->Position.y >= 0) {
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transform->Position.y = 0;
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transform->Velocity.y = 0;
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}
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if(transform->Position.z > 800)
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{
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removethis.push_back(ent);
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removethis.push_back(ent);
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}
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}
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@@ -90,4 +124,15 @@ void Systems::LevelGenerationSystem::Update( double dt )
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}
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void Systems::LevelGenerationSystem::UpdateEntity( double dt, EntityID entity, EntityID parent )
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{
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if( m_World->GetProperty<std::string>(entity, "Name") == "PlayerShip")
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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startyz = glm::vec2(0, transformComponent->Position.z - 1000);
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startx = transformComponent->Position.x;
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velocity = transformComponent->Velocity.z;
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}
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}
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@@ -2,11 +2,15 @@
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#define LevelGenerationSystem_h__
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#include "System.h"
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#include "Systems/SoundSystem.h"
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#include "World.h"
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#include "Components/Transform.h"
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#include "Components/Bounds.h"
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#include "Components/Collision.h"
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#include "Components/Model.h"
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#include "Components/PointLight.h"
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#include "Components/SoundEmitter.h"
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#include "Components/PowerUp.h"
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namespace Systems
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@@ -20,20 +24,25 @@ namespace Systems
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void SpawnObstacle();
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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int typeRandom;
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int positionRandom;
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glm::vec2 startyz;
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float startx;
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double elapsedtime;
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std::list<EntityID> obstacles;
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float velocity;
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std::shared_ptr<Components::Transform> transform;
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std::shared_ptr<Components::Bounds> bounds;
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std::shared_ptr<Components::Collision> collision;
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std::shared_ptr<Components::Model> model;
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std::shared_ptr<Components::PointLight> pointLight;
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std::shared_ptr<Components::PowerUp> powerUp;
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};
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}
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@@ -3,6 +3,8 @@
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Systems::PlayerSystem::PlayerSystem( World* world ) : System(world)
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{
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m_PlayerSpeed = 20;
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m_PlayerOriginalBounds = glm::vec3(0);
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}
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void Systems::PlayerSystem::Update(double dt)
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@@ -18,14 +20,12 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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if (input == nullptr)
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return;
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float speed = 20.0f;
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auto name = m_World->GetProperty<std::string>(entity, "Name");
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if (name == "Camera") {
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glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
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glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
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float speed = m_PlayerSpeed;
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if(input->KeyState[GLFW_KEY_LEFT_SHIFT]) {
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speed *= 4.0f;
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}
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@@ -59,26 +59,23 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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//---------------------------------------------------------------------
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// TOUCHING THIS CODE MIGHT COUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
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}
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auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
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if(collision->CollidingEntities.size() != 0)
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int c = 1; // lol
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}
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name = m_World->GetProperty<std::string>(entity, "Name");
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if (name == "PlayerShip")
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{
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auto bounds = m_World->GetComponent<Components::Bounds>(entity, "Bounds");
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if (bounds && m_PlayerOriginalBounds == glm::vec3(0)) {
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m_PlayerOriginalBounds = bounds->VolumeVector;
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}
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glm::vec3 Ship_Right = glm::vec3(glm::vec4(1, 0, 0, 0));
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glm::vec3 Ship_Forward = glm::vec3(glm::vec4(0, 0, 1, 0));
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float TurnSpeed = 2.0f;
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float TurnSpeed = 1.0f;
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glm::vec3 Euler = glm::eulerAngles(transform->Orientation);
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if(input->KeyState[GLFW_KEY_LEFT]) {
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transform->Position -= Ship_Right * (float)dt * speed;
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transform->Position -= Ship_Right * (float)dt * (m_PlayerSpeed + Euler.z);
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if(Euler.z < 10.f)
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{
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@@ -94,7 +91,7 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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}
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}
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else if(input->KeyState[GLFW_KEY_RIGHT]) {
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transform->Position += Ship_Right * (float)dt * speed;
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transform->Position += Ship_Right * (float)dt * (m_PlayerSpeed - Euler.z);
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if(Euler.z > -10.f)
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{
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@@ -118,6 +115,12 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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else if(Euler.z > 0.f)
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transform->Orientation = transform->Orientation * glm::angleAxis<float>((float)dt,glm::vec3(0,0,-1));
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}
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// Update player bounds based on rotation
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if (bounds) {
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Euler = glm::eulerAngles(transform->Orientation);
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bounds->VolumeVector.x = m_PlayerOriginalBounds.x * glm::cos(glm::radians(Euler.z));
|
||||
}
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||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/Input.h"
|
||||
#include "Components/Collision.h"
|
||||
#include "Components/Bounds.h"
|
||||
#include "logging.h"
|
||||
|
||||
|
||||
@@ -23,7 +24,8 @@ namespace Systems
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
private:
|
||||
|
||||
float m_PlayerSpeed;
|
||||
glm::vec3 m_PlayerOriginalBounds;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -30,11 +30,12 @@ void Systems::RenderSystem::UpdateEntity( double dt, EntityID entity, EntityID p
|
||||
|
||||
// Debug draw bounds
|
||||
#ifdef DEBUG
|
||||
auto collision = m_World->GetComponent<Components::Collision>(entity, "Collision");
|
||||
auto bounds = m_World->GetComponent<Components::Bounds>(entity, "Bounds");
|
||||
if (bounds != nullptr) {
|
||||
glm::vec3 origin = transformComponent->Scale * (transformComponent->Position + bounds->Origin);
|
||||
glm::vec3 origin = transformComponent->Position + (transformComponent->Scale * bounds->Origin);
|
||||
glm::vec3 volumeVector = transformComponent->Scale * bounds->VolumeVector;
|
||||
m_Renderer->AddAABBToDraw(origin, volumeVector);
|
||||
m_Renderer->AddAABBToDraw(origin, volumeVector, (collision != nullptr && collision->CollidingEntities.size() > 0));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/Camera.h"
|
||||
#include "Components/Bounds.h"
|
||||
#include "Components/Collision.h"
|
||||
#include "Renderer.h"
|
||||
|
||||
namespace Systems
|
||||
|
||||
@@ -20,6 +20,7 @@ public:
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
|
||||
void OnComponentRemoved(std::string type, Component* component) override;
|
||||
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path); // Use if you want to play a temporary .wav file not from component
|
||||
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
|
||||
void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
|
||||
@@ -37,7 +38,7 @@ private:
|
||||
unsigned long dataSize;
|
||||
|
||||
|
||||
std::map<Component*, ALuint> m_Source;
|
||||
std::map<Component*, ALuint> m_Sources;
|
||||
std::map<std::string, ALuint> m_BufferCache; // string = fileName
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
#ifndef SoundEmitter_h__
|
||||
#define SoundEmitter_h__
|
||||
|
||||
#include "System.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/SoundEmitter.h"
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <vector>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class SoundSystem : public System
|
||||
{
|
||||
public:
|
||||
SoundSystem(World* world);
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
|
||||
<<<<<<< HEAD
|
||||
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path); // Use if you want to play a temporary .wav file not from component
|
||||
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
|
||||
void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
|
||||
=======
|
||||
void OnComponentRemoved(std::string type, Component* component) override;
|
||||
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName);
|
||||
>>>>>>> f76c0b336f87a259a7eabf3c532fc885f155a605
|
||||
|
||||
private:
|
||||
ALuint LoadFile(std::string fileName);
|
||||
ALuint CreateSource();
|
||||
|
||||
//File-info
|
||||
char type[4];
|
||||
unsigned long size, chunkSize;
|
||||
short formatType, channels;
|
||||
unsigned long sampleRate, avgBytesPerSec;
|
||||
short bytesPerSample, bitsPerSample;
|
||||
unsigned long dataSize;
|
||||
|
||||
|
||||
std::map<Component*, ALuint> m_Sources;
|
||||
std::map<std::string, ALuint> m_BufferCache; // string = fileName
|
||||
};
|
||||
|
||||
}
|
||||
#endif // !SoundEmitter_h__
|
||||
|
||||
@@ -18,6 +18,9 @@ Systems::SoundSystem::SoundSystem(World* world)
|
||||
}
|
||||
|
||||
alGetError();
|
||||
|
||||
alSpeedOfSound(340.29f); // Speed of sound
|
||||
alDistanceModel(AL_INVERSE_DISTANCE);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::Update(double dt)
|
||||
@@ -54,10 +57,10 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
|
||||
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
|
||||
if(soundEmitter != nullptr)
|
||||
{
|
||||
ALuint source = m_Source[soundEmitter.get()];
|
||||
alSourcei(source, AL_GAIN, soundEmitter->Gain);
|
||||
alSourcei(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
|
||||
alSourcei(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
|
||||
ALuint source = m_Sources[soundEmitter];
|
||||
alSourcef(source, AL_GAIN, soundEmitter->Gain);
|
||||
//alSourcef(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
|
||||
alSourcef(source, AL_PITCH, soundEmitter->Pitch);
|
||||
alSourcei(source, AL_LOOPING, soundEmitter->Loop);
|
||||
|
||||
@@ -72,12 +75,15 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path)
|
||||
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string fileName)
|
||||
{
|
||||
ALuint buffer = LoadFile(path);
|
||||
ALuint source = m_Source[emitter.get()];
|
||||
if (m_Sources.find(emitter.get()) == m_Sources.end())
|
||||
return;
|
||||
|
||||
ALuint buffer = LoadFile(fileName);
|
||||
ALuint source = m_Sources[emitter.get()];
|
||||
alSourcei(source, AL_BUFFER, buffer);
|
||||
alSourcePlay(m_Source[emitter.get()]);
|
||||
alSourcePlay(m_Sources[emitter.get()]);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
|
||||
@@ -97,7 +103,17 @@ void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<
|
||||
{
|
||||
if(type == "SoundEmitter") {
|
||||
ALuint source = CreateSource();
|
||||
m_Source[component.get()] = source;
|
||||
m_Sources[component.get()] = source;
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component)
|
||||
{
|
||||
if(type == "SoundEmitter") {
|
||||
if (m_Sources.find(component) != m_Sources.end()) {
|
||||
ALuint source = m_Sources[component];
|
||||
alDeleteSources(1, &source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,210 @@
|
||||
#include "SoundSystem.h"
|
||||
#include "World.h"
|
||||
|
||||
Systems::SoundSystem::SoundSystem(World* world)
|
||||
: System(world)
|
||||
{
|
||||
//initialize OpenAL
|
||||
ALCdevice* Device = alcOpenDevice(NULL);
|
||||
ALCcontext* context;
|
||||
if(Device)
|
||||
{
|
||||
context = alcCreateContext(Device, NULL);
|
||||
alcMakeContextCurrent(context);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_ERROR("OMG OPEN AL FAIL");
|
||||
}
|
||||
|
||||
alGetError();
|
||||
|
||||
alSpeedOfSound(340.29f); // Speed of sound
|
||||
alDistanceModel(AL_INVERSE_DISTANCE);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::Update(double dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
if (transformComponent == nullptr)
|
||||
return;
|
||||
|
||||
auto entityName = m_World->GetProperty<std::string>(entity, "Name");
|
||||
if (entityName == "Camera")
|
||||
{
|
||||
glm::vec3 playerPos = transformComponent->Position;
|
||||
ALfloat listenerPos[3] = { playerPos.x, playerPos.y, -playerPos.z };
|
||||
|
||||
glm::vec3 playerVel = transformComponent->Velocity;
|
||||
ALfloat listenerVel[3] = { playerVel.x, playerVel.y, -playerVel.z };
|
||||
|
||||
glm::fquat playerQuatOri = transformComponent->Orientation;
|
||||
glm::vec3 playerOriFW = glm::rotate(playerQuatOri, glm::vec3(0, 0, -1));
|
||||
glm::vec3 playerOriUP = glm::rotate(playerQuatOri, glm::vec3(0, 1, 0));
|
||||
ALfloat listenerOri[6] = { playerOriFW.x, playerOriFW.y, playerOriFW.z, playerOriUP.x, playerOriUP.y, playerOriUP.z };
|
||||
|
||||
//Listener
|
||||
alListenerfv(AL_POSITION, listenerPos);
|
||||
alListenerfv(AL_VELOCITY, listenerVel);
|
||||
alListenerfv(AL_ORIENTATION, listenerOri);
|
||||
}
|
||||
|
||||
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
|
||||
if(soundEmitter != nullptr)
|
||||
{
|
||||
ALuint source = m_Sources[soundEmitter];
|
||||
alSourcef(source, AL_GAIN, soundEmitter->Gain);
|
||||
//alSourcef(source, AL_MAX_DISTANCE, soundEmitter->MaxDistance);
|
||||
alSourcef(source, AL_REFERENCE_DISTANCE, soundEmitter->ReferenceDistance);
|
||||
alSourcef(source, AL_PITCH, soundEmitter->Pitch);
|
||||
alSourcei(source, AL_LOOPING, soundEmitter->Loop);
|
||||
|
||||
glm::vec3 emitterPos = transformComponent->Position;
|
||||
ALfloat sourcePos[3] = { emitterPos.x, emitterPos.y, -emitterPos.z };
|
||||
|
||||
glm::vec3 emitterVel= transformComponent->Velocity;
|
||||
ALfloat sourceVel[3] = { emitterVel.x, emitterVel.y, -emitterVel.z };
|
||||
|
||||
alSourcefv(source, AL_POSITION, sourcePos);
|
||||
alSourcefv(source, AL_VELOCITY, sourceVel);
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
ALuint buffer = LoadFile(path);
|
||||
ALuint source = m_Source[emitter.get()];
|
||||
=======
|
||||
if (m_Sources.find(emitter.get()) == m_Sources.end())
|
||||
return;
|
||||
|
||||
ALuint buffer = LoadFile(fileName);
|
||||
ALuint source = m_Sources[emitter.get()];
|
||||
>>>>>>> f76c0b336f87a259a7eabf3c532fc885f155a605
|
||||
alSourcei(source, AL_BUFFER, buffer);
|
||||
alSourcePlay(m_Sources[emitter.get()]);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
|
||||
{
|
||||
ALuint buffer = LoadFile(emitter->Path);
|
||||
ALuint source = m_Source[emitter.get()];
|
||||
alSourcei(source, AL_BUFFER, buffer);
|
||||
alSourcePlay(m_Source[emitter.get()]);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::StopSound(std::shared_ptr<Components::SoundEmitter> emitter)
|
||||
{
|
||||
alSourceStop(m_Source[emitter.get()]);
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
|
||||
{
|
||||
if(type == "SoundEmitter") {
|
||||
ALuint source = CreateSource();
|
||||
m_Sources[component.get()] = source;
|
||||
}
|
||||
}
|
||||
|
||||
void Systems::SoundSystem::OnComponentRemoved(std::string type, Component* component)
|
||||
{
|
||||
if(type == "SoundEmitter") {
|
||||
if (m_Sources.find(component) != m_Sources.end()) {
|
||||
ALuint source = m_Sources[component];
|
||||
alDeleteSources(1, &source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ALuint Systems::SoundSystem::LoadFile(std::string path)
|
||||
{
|
||||
if (m_BufferCache.find(path) != m_BufferCache.end())
|
||||
return m_BufferCache[path];
|
||||
|
||||
FILE *fp = NULL;
|
||||
fp = fopen(path.c_str(), "rb");
|
||||
|
||||
//CHECK FOR VALID WAVE-FILE
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if(type[0]!='R' || type[1]!='I' || type[2]!='F' || type[3]!='F') {
|
||||
LOG_ERROR("ERROR: No RIFF in WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
|
||||
fread(&size, sizeof(unsigned long), 1, fp);
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if(type[0]!='W' || type[1]!='A' || type[2]!='V' || type[3]!='E') {
|
||||
LOG_ERROR("ERROR: Not WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if(type[0]!='f' || type[1]!='m' || type[2]!='t' || type[3]!=' ') {
|
||||
LOG_ERROR("ERROR: No fmt in WAVE-file");
|
||||
return 0;
|
||||
}
|
||||
|
||||
//READ THE DATA FROM WAVE-FILE
|
||||
fread(&chunkSize, sizeof(unsigned long), 1, fp);
|
||||
fread(&formatType, sizeof(short), 1, fp);
|
||||
fread(&channels, sizeof(short), 1, fp);
|
||||
fread(&sampleRate, sizeof(unsigned long), 1, fp);
|
||||
fread(&avgBytesPerSec, sizeof(unsigned long), 1, fp);
|
||||
fread(&bytesPerSample, sizeof(short), 1, fp);
|
||||
fread(&bitsPerSample, sizeof(short), 1, fp);
|
||||
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if(type[0]!='d' || type[1]!='a' || type[2]!='t' || type[3]!='a')
|
||||
{
|
||||
LOG_ERROR("ERROR: WAVE-file Missing data");
|
||||
return 0;
|
||||
}
|
||||
|
||||
fread(&dataSize, sizeof(unsigned long), 1, fp);
|
||||
|
||||
unsigned char* buf = new unsigned char[dataSize];
|
||||
fread(buf, sizeof(unsigned char), dataSize, fp);
|
||||
fclose(fp);
|
||||
|
||||
// Create buffer
|
||||
ALuint format = 0;
|
||||
if(bitsPerSample == 8)
|
||||
{
|
||||
if(channels == 1)
|
||||
format = AL_FORMAT_MONO8;
|
||||
else if(channels == 2)
|
||||
format = AL_FORMAT_STEREO8;
|
||||
}
|
||||
if(bitsPerSample == 16)
|
||||
{
|
||||
if (channels == 1)
|
||||
format = AL_FORMAT_MONO16;
|
||||
else if (channels == 2)
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
|
||||
ALuint buffer;
|
||||
alGenBuffers(1, &buffer);
|
||||
alBufferData(buffer, format, buf, dataSize, sampleRate);
|
||||
delete[] buf;
|
||||
|
||||
m_BufferCache[path] = buffer;
|
||||
return buffer;
|
||||
}
|
||||
|
||||
ALuint Systems::SoundSystem::CreateSource()
|
||||
{
|
||||
ALuint source;
|
||||
alGenSources((ALuint)1, &source);
|
||||
|
||||
alDopplerFactor(2.f); // Numbers greater than 1 will increase Doppler effect, numbers lower than 1 will decrease the Doppler effect
|
||||
alDopplerVelocity(350.f); // Defines the velocity of the sound
|
||||
|
||||
return source;
|
||||
}
|
||||
Reference in New Issue
Block a user