Merge branch 'master' of github.com:sippeangelo/Escape-the-Dawn
Conflicts: Escape-the-Dawn/GameWorld.cpp Escape-the-Dawn/Systems/CollisionSystem.cpp Escape-the-Dawn/Systems/SoundSystem.h Escape-the-Dawn/Systems/SoundsSystem.cpp
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@@ -20,6 +20,7 @@ public:
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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void OnComponentRemoved(std::string type, Component* component) override;
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter, std::string path); // Use if you want to play a temporary .wav file not from component
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void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
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void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
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@@ -37,7 +38,7 @@ private:
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unsigned long dataSize;
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std::map<Component*, ALuint> m_Source;
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std::map<Component*, ALuint> m_Sources;
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std::map<std::string, ALuint> m_BufferCache; // string = fileName
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};
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