Changed type of components container to make deleting more efficient

This commit is contained in:
2014-03-13 02:39:08 +01:00
parent e20516f993
commit ded88eaadd
3 changed files with 2 additions and 3 deletions
-1
View File
@@ -69,7 +69,6 @@ void Systems::PlayerSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
float TurnSpeed = 2.0f;
glm::vec3 Euler = glm::eulerAngles(transform->Orientation);
LOG_DEBUG("Euler: %f", Euler.z);
if(input->KeyState[GLFW_KEY_LEFT]) {
transform->Position -= Ship_Right * (float)dt * speed;