Moar lvls!
This commit is contained in:
@@ -88,7 +88,7 @@ void GameWorld::Initialize()
|
|||||||
SetProperty(m_Player, "Name", std::string("PlayerShip"));
|
SetProperty(m_Player, "Name", std::string("PlayerShip"));
|
||||||
transform = AddComponent<Components::Transform>(m_Player, "Transform");
|
transform = AddComponent<Components::Transform>(m_Player, "Transform");
|
||||||
transform->Position = glm::vec3(0.f, 4.f, 0.f);
|
transform->Position = glm::vec3(0.f, 4.f, 0.f);
|
||||||
transform->Scale = glm::vec3(2.0f);
|
transform->Scale = glm::vec3(1.0f);
|
||||||
model = AddComponent<Components::Model>(m_Player, "Model");
|
model = AddComponent<Components::Model>(m_Player, "Model");
|
||||||
model->ModelFile = "Models/ship.obj";
|
model->ModelFile = "Models/ship.obj";
|
||||||
AddComponent<Components::Input>(m_Player, "Input");
|
AddComponent<Components::Input>(m_Player, "Input");
|
||||||
|
|||||||
@@ -30,25 +30,40 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
|
|||||||
switch (typeRandom)
|
switch (typeRandom)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
{
|
||||||
transform->Position = glm::vec3( positionRandom, startyz); // fix position
|
transform->Position = glm::vec3( positionRandom, startyz); // fix position
|
||||||
|
float scale = (float)(rand() % 1000) / 100;
|
||||||
|
transform->Scale = glm::vec3(scale);
|
||||||
bounds->VolumeVector = glm::vec3(9, 12, 7);
|
bounds->VolumeVector = glm::vec3(9, 12, 7);
|
||||||
bounds->Origin = glm::vec3(1,11,-1);
|
bounds->Origin = glm::vec3(1,11,-1);
|
||||||
model->ModelFile = "Models/obstacle_mountain_1.obj";
|
model->ModelFile = "Models/obstacle_mountain_1.obj";
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
|
{
|
||||||
transform->Position = glm::vec3( positionRandom, startyz); // fix position
|
transform->Position = glm::vec3( positionRandom, startyz); // fix position
|
||||||
|
float scale = (float)(rand() % 1000) / 100;
|
||||||
|
transform->Scale = glm::vec3(scale);
|
||||||
bounds->VolumeVector = glm::vec3(3.5f, 7.5f, 3.5f);
|
bounds->VolumeVector = glm::vec3(3.5f, 7.5f, 3.5f);
|
||||||
bounds->Origin = glm::vec3(0,7.5f,0);
|
bounds->Origin = glm::vec3(0,7.5f,0);
|
||||||
model->ModelFile = "Models/obstacle_mountain_2.obj";
|
model->ModelFile = "Models/obstacle_mountain_2.obj";
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
transform->Position = glm::vec3( positionRandom, startyz); // fix position
|
transform->Position = glm::vec3( positionRandom, startyz); // fix position
|
||||||
|
float scale = (float)(rand() % 1000) / 100;
|
||||||
|
transform->Scale = glm::vec3(scale);
|
||||||
|
|
||||||
bounds->VolumeVector = glm::vec3(1, 1, 1);
|
bounds->VolumeVector = glm::vec3(1, 1, 1);
|
||||||
bounds->Origin = glm::vec3(0,1,0);
|
bounds->Origin = glm::vec3(0,1,0);
|
||||||
|
|
||||||
model->ModelFile = "Models/obstacle_cube_1.obj";
|
model->ModelFile = "Models/obstacle_cube_1.obj";
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user