Moar lvls!

This commit is contained in:
ViktorLjung
2014-03-13 02:39:55 +01:00
parent 80eb38f373
commit e117d8d519
2 changed files with 18 additions and 3 deletions
+1 -1
View File
@@ -88,7 +88,7 @@ void GameWorld::Initialize()
SetProperty(m_Player, "Name", std::string("PlayerShip"));
transform = AddComponent<Components::Transform>(m_Player, "Transform");
transform->Position = glm::vec3(0.f, 4.f, 0.f);
transform->Scale = glm::vec3(2.0f);
transform->Scale = glm::vec3(1.0f);
model = AddComponent<Components::Model>(m_Player, "Model");
model->ModelFile = "Models/ship.obj";
AddComponent<Components::Input>(m_Player, "Input");
@@ -30,25 +30,40 @@ void Systems::LevelGenerationSystem::SpawnObstacle()
switch (typeRandom)
{
case 0:
{
transform->Position = glm::vec3( positionRandom, startyz); // fix position
float scale = (float)(rand() % 1000) / 100;
transform->Scale = glm::vec3(scale);
bounds->VolumeVector = glm::vec3(9, 12, 7);
bounds->Origin = glm::vec3(1,11,-1);
model->ModelFile = "Models/obstacle_mountain_1.obj";
}
break;
case 1:
{
transform->Position = glm::vec3( positionRandom, startyz); // fix position
float scale = (float)(rand() % 1000) / 100;
transform->Scale = glm::vec3(scale);
bounds->VolumeVector = glm::vec3(3.5f, 7.5f, 3.5f);
bounds->Origin = glm::vec3(0,7.5f,0);
model->ModelFile = "Models/obstacle_mountain_2.obj";
}
break;
case 2:
{
transform->Position = glm::vec3( positionRandom, startyz); // fix position
float scale = (float)(rand() % 1000) / 100;
transform->Scale = glm::vec3(scale);
bounds->VolumeVector = glm::vec3(1, 1, 1);
bounds->Origin = glm::vec3(0,1,0);
model->ModelFile = "Models/obstacle_cube_1.obj";
}
break;
default: