diff --git a/Escape-the-Dawn/Systems/RenderSystem.cpp b/Escape-the-Dawn/Systems/RenderSystem.cpp index c113486..bed895a 100644 --- a/Escape-the-Dawn/Systems/RenderSystem.cpp +++ b/Escape-the-Dawn/Systems/RenderSystem.cpp @@ -32,7 +32,7 @@ void Systems::RenderSystem::UpdateEntity( double dt, EntityID entity, EntityID p #ifdef DEBUG auto bounds = m_World->GetComponent(entity, "Bounds"); if (bounds != nullptr) { - glm::vec3 origin = transformComponent->Position + bounds->Origin; + glm::vec3 origin = transformComponent->Scale * (transformComponent->Position + bounds->Origin); glm::vec3 volumeVector = transformComponent->Scale * bounds->VolumeVector; m_Renderer->AddAABBToDraw(origin, volumeVector); }