diff --git a/Escape-the-Dawn/Components/SoundEmitter.h b/Escape-the-Dawn/Components/SoundEmitter.h
index 01772cd..441afe0 100644
--- a/Escape-the-Dawn/Components/SoundEmitter.h
+++ b/Escape-the-Dawn/Components/SoundEmitter.h
@@ -10,7 +10,6 @@ namespace Components
struct SoundEmitter : Component
{
- std::string SoundFile;
float Volume;
float MaxRange;
};
diff --git a/Escape-the-Dawn/Escape-the-Dawn.vcxproj b/Escape-the-Dawn/Escape-the-Dawn.vcxproj
index 4fbe3f4..b4ee946 100644
--- a/Escape-the-Dawn/Escape-the-Dawn.vcxproj
+++ b/Escape-the-Dawn/Escape-the-Dawn.vcxproj
@@ -40,14 +40,17 @@
+ $(SolutionDir)\Libraries\openal-soft-1.15.1-bin\lib\Win32;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)
$(SolutionDir)\Libraries\SOIL\lib\Debug;$(SolutionDir)\Libraries\glew-1.10.0\lib\Debug\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Debug;$(LibraryPath)
$(SolutionDir)bin\
$(SolutionDir)obj\$(ProjectName)\
$(ProjectName)-$(Configuration)
+ $(SolutionDir)\Libraries\openal-soft-1.15.1-bin\include;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)
$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)
$(SolutionDir)\Libraries\SOIL\src;\Libraries\SOIL\src;$(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)
+ $(ProjectDir);$(SolutionDir)\Libraries;$(SolutionDir)\Libraries\glew-1.10.0\include;$(SolutionDir)\Libraries\glfw-3.0.4\include;$(SolutionDir)\Libraries\glm-0.9.5.2;$(IncludePath)
$(SolutionDir)\Libraries\SOIL\lib\Release;$(SolutionDir)\Libraries\glew-1.10.0\lib\Release\Win32;$(SolutionDir)\Libraries\glfw-3.0.4\lib\Release;$(LibraryPath)
@@ -98,16 +101,11 @@
-
-
-
-
-
@@ -135,13 +133,9 @@
-
-
-
-
@@ -154,7 +148,6 @@
-
diff --git a/Escape-the-Dawn/Systems/SoundSystem.h b/Escape-the-Dawn/Systems/SoundSystem.h
index e69de29..f6e8acc 100644
--- a/Escape-the-Dawn/Systems/SoundSystem.h
+++ b/Escape-the-Dawn/Systems/SoundSystem.h
@@ -0,0 +1,29 @@
+#ifndef SoundEmitter_h__
+#define SoundEmitter_h__
+
+#include "System.h"
+#include "Components/SoundEmitter.h"
+
+namespace System
+{
+
+class SoundSystem : public System
+{
+public:
+ SoundSystem(World* world) : System(world)
+ {
+
+ }
+ void Update(double dt) override;
+ void Update(double dt, EntityID entity, EntityID parent) override;
+ void OnComponentCreated(std::string type, std::shared_ptr component) override;
+ void PlaySound(std::shared_ptr emitter, std::string fileName);
+ void LoadFile(std::string fileName);
+private:
+ ALCcontext* context;
+
+};
+
+}
+#endif // !SoundEmitter_h__
+
diff --git a/Escape-the-Dawn/Systems/SoundsSystem.cpp b/Escape-the-Dawn/Systems/SoundsSystem.cpp
index e69de29..8dd2ef4 100644
--- a/Escape-the-Dawn/Systems/SoundsSystem.cpp
+++ b/Escape-the-Dawn/Systems/SoundsSystem.cpp
@@ -0,0 +1,41 @@
+#include "SoundSystem.h"
+#include "World.h"
+#include
+#include
+
+System::SoundSystem::SoundSystem(World* world)
+{
+ ALCdevice* Device = alcOpenDevice(nullptr);
+
+ if(Device)
+ {
+ context = alcCreateContext(Device, nullptr);
+ alcMakeContextCurrent(context);
+ }
+
+
+}
+
+void System::SoundSystem::Update(double dt)
+{
+
+}
+
+void System::SoundSystem::Update(double dt, EntityID entity, EntityID parent)
+{
+ auto soundEmitter = m_World->GetComponent(entity, "SoundEmitter");
+ if(soundEmitter == nullptr)
+ return;
+
+
+}
+
+void System::SoundSystem::PlaySound(std::shared_ptr emitter, std::string fileName)
+{
+ LoadFile(fileName);
+}
+
+void System::SoundSystem::LoadFile(std::string fileName)
+{
+ loadWavFile()
+}
\ No newline at end of file