From ed42706a0afb2e0ce1a0a125b27febee0cd0bfac Mon Sep 17 00:00:00 2001 From: Tobias Dahl Date: Tue, 11 Mar 2014 09:27:03 +0100 Subject: [PATCH] WIP lights --- Escape-the-Dawn/GameWorld.h | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Escape-the-Dawn/GameWorld.h b/Escape-the-Dawn/GameWorld.h index 166d283..93eb650 100644 --- a/Escape-the-Dawn/GameWorld.h +++ b/Escape-the-Dawn/GameWorld.h @@ -93,9 +93,6 @@ void GameWorld::Initialize() transform->Position = glm::vec3(10.f, 0.f, 0.f); model = AddComponent(ent, "Model"); model->ModelFile = "ship.obj"; - soundEmitter->MaxDistance = FLT_MAX; - soundEmitter->ReferenceDistance = 10; - soundEmitter->ReferenceDistance = 0.1; ent = CreateEntity(); transform = AddComponent(ent, "Transform"); @@ -104,7 +101,8 @@ void GameWorld::Initialize() model->ModelFile = "ship.obj"; // auto soundEmitter = AddComponent(ent, "SoundEmitter"); // soundEmitter->Gain = 1; -// soundEmitter->MaxDistance = 10; +// soundEmitter->MaxDistance = FLT_MAX; +// soundEmitter->ReferenceDistance = 10; // soundEmitter->Loop = true; // soundEmitter->ReferenceDistance = 0.1; // soundEmitter->Pitch = 1;