F1: Wireframe, F2: Draw normals
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@@ -24,6 +24,17 @@ void Systems::InputSystem::Update(double dt)
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m_LastMouseX = m_Renderer->WIDTH / 2.f; // xpos;
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m_LastMouseY = m_Renderer->HEIGHT / 2.f; // ypos;
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glfwSetCursorPos(m_Renderer->GetWindow(), m_LastMouseX, m_LastMouseY);
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#ifdef DEBUG
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// Wireframe
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if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1]) {
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m_Renderer->DrawWireframe(!m_Renderer->DrawWireframe());
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}
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// Normals
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if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2]) {
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m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
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}
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#endif
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}
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void Systems::InputSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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@@ -39,3 +50,6 @@ void Systems::InputSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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input->dX = m_CurrentMouseDeltaX;
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input->dY = m_CurrentMouseDeltaY;
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}
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std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_CurrentKeyState;
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std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_LastKeyState;
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@@ -13,7 +13,7 @@ namespace Systems
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class InputSystem : public System
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{
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public:
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InputSystem(World* world, std::shared_ptr<Renderer> renderer)
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InputSystem(World* world, std::shared_ptr<Renderer> renderer)
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: System(world), m_Renderer(renderer) { }
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void Update(double dt) override;
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@@ -21,13 +21,13 @@ public:
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private:
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std::shared_ptr<Renderer> m_Renderer;
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std::array<int, GLFW_KEY_LAST+1> m_CurrentKeyState;
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std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
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static std::array<int, GLFW_KEY_LAST+1> m_CurrentKeyState;
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static std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
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std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
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float m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
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float m_LastMouseX, m_LastMouseY;
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};
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}
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